Wednesday, February 8, 2017

Farewell Friends — My Entire Collection

Jack-in-the-Box
 
 "Round and round the handle goes—what pops out might claim your soul."
 
Here's one of the most original decks I've ever built. This is a [Celestial Roar] with a technique involving using the attack to quickly gather masses of energy from the deck, for a powerplay on Scramble Switch to retreat the Active Rayquaza, and fully energize one of the deck's select benched Pokémon to begin a powerful advance.
 
Although I had originally intended on doing so, not all the Pokémon in this deck in are intended to be offensive. Some of the Pokémon here are included for their technical potential alone—such as Virizion and Malamar. Virizion-EX was chosen over [Wood Blast] Trevenant-EX for the lock against Special Conditions (a much more prominent issue than Type-advantage). Then in a very tough choice, Malamar-EX was chosen over [Evil Ball] Yveltal-EX for its ability to disrupt the opponent with {Hyper Hypnosis} while Rayquaza-EX leads with [Celestial Roar].
 
Sableye is an axis to this deck if you didn't notice, enabling continuous plays on Scramble Switch with [Junk Hunt]. Hoopa-EX is another main axis to this deck, given its potential to instantly gather the perfect assortment of Pokémon-EX for the scenario at hand (including M Rayquaza).
 
I included a split between Delta Wild and Theta Max M Rayquaza for power options facing two primary scenarios. The first revolves around if-and-when [Celestial Roar] picks up a lot of double energies, where a reach for Delta Wild M Rayquaza can be made to begin bringing the serious pain with [Dragon Ascent]. The second involves when Rayquaza takes heavy damage, in which a reach for the Theta Max M Rayquaza can be made instead, to fully heal Rayquaza and reserve the power of [Emerald Break] for whenever it's needed.
 
On a final note, an alternative version of this deck can be made with [Dark Pulse] Darkrai. The technique for this is going to involve upping the number of Double Dragon Energy in this deck to a full playset, then replacing an assortment of Pokémon with copies of Darkrai-EX, and other Dragon-type Pokémon to support the heavy presence of Double Dragon Energy.
 
  
Jamaican Me Crazy
 
Rastafarian Mahn! Get yo' Mellow Mood tea, and pick up da payce on tha double, because we're in parallel Jamaican universe, where the iguana hunts you brotha. The strategy behind this deck involves teaming up Sceptile-EX's [Unseen Claw] attack with {Wafting Scent} Victreebell. These two cards have some incredible synergy together, as {Wafting Scent} enables the bonus damage for [Unseen Claw] and given the effect of Confusion, potentially doubles to cover the difference in damage between [Unseen Claw] the average Pokémon boasting 160HP and up.
 
This deck includes Forest of Giant Plants to help hyper-accelerate theVictreebel evolution line, and furthers to bridge on this potential by including a tech on M Sceptile. This enables a powerplay with Forest of Giant Plants, that enables a search with Ultra Ball to mega evolve Sceptile on Turn 1 without suffering any major loss of the turn. Given the high volume of Sceptile, and the split lead between Illumise, the potential to bench two Sceptile (and mega evolve one) should be prime.
 
Illumise is a split lead in this deck for the additional synergy it provides with Sceptile-EX. Illumise can enable [Unseen Claw] with [Twirling Sign], or can double to provide energy acceleration instead, in games where the setup with Victreebell is apparent. 
 








Jawbreaker Tofu
 

This is an original turbo M Gardevoir deck of mine, that sought to utilize the heavy draw power of Kangaskhan-EX, with straight draw Supporters, and heavy utility from Great Ball and Level Ball to make a play on {Serene Grace} by the second turn and attach up to 5 energies on average, to fully energize M Gardevoir, and boost its power to 150 in a single play. In addition to this, I included 2 Devolution Spray to provide extensions on Ancient Trait Togekiss, and enable frequent double plays on {Serene Grace} during turn 2. This deck would often make about 4 to 5 plays with {Serene Grace} on average—sending M Gardevoir Active by Turn 3 to deal over 300 damage regularly.
 
This final edit of deck seeks to diversify upon the original some. The first addition includes [Powerful Friends] Miltank, to provide an answer for anti-EX effect. The second involves replacing [Life Leap] Gardevoir-EX, for the more powerful starter, [Luminous Blade] Gardevoir-EX. A copy of M Gardevoir has been dialed back to make room for Miltank, and a copy of Great Ball and Level Ball as been removed to supplement this, and make room for an overhaul to the Supporter array.
 
This new array replaces 4 Shauna with split between Caitlin and Misty's Determination. Misty's Determination helps to reach deep into the deck for a potential faster draw on Togekiss—while keeping as many cards in the deck as possible—to prime the energy base for {Serene Grace}. Caitlin enables the potential to put energy from the hand back into the deck (then shuffle it up with a play on another card) to much of the same potential.
 
The theme behind this deck is a cut one about borrowing money from parents to buy candy. The name takes inspiration from the actual name of my Togepi in Pokémon Gold version.
 
  
Jawbreaker Tofu After 40
 
Here is the alternate version of the original Jawbreaker Tofu deck. This deck sought to replace M Gardevoir, with the faster and more universal Lugia-EX as the satellite for Togekiss and its {Serene Grace} Ability. The two deck ran almost indentical deck structures, with this one originally running 4 Great Ball and 3 Level Ball to compliment the straight draw strategy, and hyper-accelerate the speed of {Serene Grace}. It was immensely effective, but faced trouble against preventive effects, seeing as how Lugia-EX was the only major offensive resource (aside from Kangaskhan/M Kangaskhan).
 
This final edit of the deck attempts to diversify on it some, adding [Powerful Friends] Miltank to matchup against anti-EX effects, and also splitting the energy-based attackers between Lugia and Mewtwo for some Type-diversity. The Ball selection has been changed to a simple split between Level Ball and Ultra Ball accompanying the increased diversity here. The Supporter spread also adds a heavy presence of Caitlin, whose purpose is to put energy back into the deck (then shuffle it up), to better improve the power of {Serene Grace}.
 
  
Jelly-Filled Donut
 
"Nothing beats a jelly filled donut!"
 
Brock said it best, and this deck pays tribute to the greatness of the jelly donut. This is a deck that began as an attempt to centerpiece {Gooey Regeneration} Goodra. It seemed like a powerful card with a lot of potential—given the ability to endlessly heal itself. I thought to supplement Goodra's Ability with a defensive strategy that included Hard Charm, Jamming Net, and Parallel City. This would effectively reduce the amount of damage dealt to Goodra, and enable Goodra to either fully heal itself at the expense of less energy, or amount to  Goodra having to heal itself less frequently.
 
Although Parallel City seems counter-intuitive to Seismitoad, Seismitoad's major role here was only for the Item lock effect (to stall the opponent—and give time to build up Goodra from the bench). It turns out though, that Parallel City can actually come in fairly handy, as it reduces the damage [Grenade Hammer] does to Benched Pokémon—to just 10 damage.
 
This final edit now leads with Team Aqua's Secret Base instead, since this deck's heavy Pokémon aren't going anywhere once their Active, so this deck doesn't want the opponent's Pokémon going anywhere either. It also places the previous centerpiece on the lower end of the split with [Liquid Blow] Goodra instead, given the quick attack power, and potentially heavy damage (to any Pokémon) that stacks with Team Aqua's Secret Base.
 
The deck structure has also been arranged to an even more hardened disruption policy, including 4 copies of Judge, 3 copies of Ilima, and then 4 copies of Professor Juniper to help brace the short end of the draw. A tech on Brock's Grit then helps to brace the loss of important Pokémon, facing the heavy presence of Professor Juniper. Lapras-GX also makes its way into this final edit of the deck, in order to provide a strong catch for the opening spot in place of Seismitoad, given how well the three card draw of [Collect] helps this deck to recover from the short end of Judge and Ilima.
 
 
Jinlong Airship
 
In a distant future, a notoriously powerful airship takes this name Jinlong, which literally means Golden Dragon. This airship rules the skies and space, commanded by a group of outlaw bounty hunters, who search the cosmos for criminals that have escaped justice.
 
This is a hybrid Team Plasma deck that combines the [Team Plasma] Deoxys, Plasma Badge, [Shred] Garchomp, and [Team Plasma] Thundurus-EX to create a powerful Slugger/Swarmer strategy in unison with {Max Wind} Dragonite. The technique here involves beginning the game with Thundurus (or Garchomp with Plasma Badge) and swarming the opponent with their quick attacks, while loading Deoxys on the bench to increase their power more and more. While Thundurus-EX or Garchomp build energy and slug it out, Dragonite builds on the bench to provide a full heal for the swarmer at the most crucial moment before it gets Knocked Out. This powerplay then offsets every element of the game, and pits the opponent against a fully energized, fully healed Pokémon-EX.
 
AZ and Scoop Up Cyclone are teched here to provide extensions on Dragonite's {Max Wind} Ability and enabling multiple full heals on this deck's Pokémon. Could be a neat idea to tech a Pokémon GX into this deck, but there aren't any just yet that would fit in here well—something to think about for the future though.
 
  
Joe's Apartment
 
"Welcome to Joe's apartment, it's our apartment too!
We've been around for a hundred million years—and we'll be here long after you!"
 
This is a deck based on the MTV movie Joe's Apartment. Joe is an average guy living in the ghettos of New York City. He lives in a very rundown apartment building, struggling to get by, but Joe is not alone. He lives with a huge family of talking cockroaches, who treat Joe in part as their best bud, and one fateful day, help him and his love life.
 
As a hybrid Genesect/Virizion deck, the strategy here involves leading with [Sol Generator] Solrock instead of Virizion, then using the powerful suite of resourcing cards between Hoopa-EX, Ultra Ball, and Shaymin-EX to flood the Pokémon onto the bench like one big family. This deck adds the ranks of Max Elixir to Colress Machine, in order to quickly energize Genesect in place of Virizion. The strategy here with Genesect especially involves making explicit use of G Booster, through the utility of Double Colorless Energy, which can be used by G Booster (in place of two Grass energy) to power the massive attack. And this is primarily where Solrock comes in, as [Sol Generator] enables and instant retrieval for Double Colorless Energy, while Max Elixir and Colress Machine double up energy on Genesect from the bench.
 
This deck lastly techs a Junk Arm in the event G Booster is lost, as Junk Arm helps to provide an extension on a lost G Booster (the same can not be said for Joe's virginity).
 
  
Jump Into The Smog
 
Kim Jong Un is on the run from the Chinese police, who case him up to the roof top of a mid-level skyscraper. In a panic, Kim Jong Un runs across the rooftop and over to the ledge, where he suddenly leaps into the smog—vanishing into thin air—from which no one can find him after.
 
This is a unique deck of mine that combines [Creep Show] Gengar and [Team Plasma] Weezing for the synergy between their attacks. The synergy is increased further with [Dimensional Punch] Hoopa and [Cursed Drop] Chandelure-EX, both of which have attacks that can split damage among the opponent's Pokémon, and set them up for an instant Knock Out from Gengar's [Creep Show].
 
This deck involves a lot of evolution chain building, so it includes a lot of support for it, to super reinforce this deck's resource gathering potential (especially at the start of the game).
 
Although this deck seeks to make more explicit use of Colress than Professor Sycamore, it still includes a tech on Karen, because Karen can still be very useful here seeing as how this deck runs evolution lines with just three copies each, and precious copies of Pokémon are sure to get discarded anyways by the effects of Ultra Ball and Sycamore. Considering this, Karen still makes a great tech for this deck, and can effectively extend the evolution lines here to the potential of a full playset or more.
 
This deck does put an emphasis on Colress for two good reasons. The first is due to all the of Bench support to cushion Colress, while the second reason has to do with the very low energy base here; in which this deck would be sure to suffer immensely if it discarded too many energy cards to Professor Sycamore.
 
  
Kanji Inoki
 
This deck originally began as a parody deck, featuring a number of comical Pokémon from [Detect] Hitmonchan to [Superpower] Throh—and lastly the punchline—{Ancient Scream} Aerodactyl (which I refused to remove—as it's the centerpiece of the deck).
 
This final edit of the deck take on a form about as mature as the legend himself, seeking to actually accomplish some competitive potential, utilizing an immense damage increase strategy.
 
This deck leads with the young Kanji Inoki—Lucario-EX—and his legendary cross-genre rival Muhammad Ali—[Shout of Power] Landorus. From there, it then adds a number of power increasing cards—{Fighting Fury} Machamp, {Regi Power} Regirock-EX, and {Ancient Scream} Aerodactyl—to super-empower the attacks of this deck's lead Pokémon.
 
Korrina/Rare Candy is the primary tactic to quickly evolve {Fighting Fury} Machamp for the additional 20 damage each, but a copy of Machoke is also included here (if for some reason Rare Candy falls through). A copy of {Scoundrel Ring} Hoopa-EX could replace Zygarde-EX, enabling a very quick resource for several Regirock, but it's recommended to replace the Stadiums here for Parallel City instead, for its potential to drop off Hoopa and get it out of harms way after the play is made.
 
There's only a 2-2 line of Aerodactyl here, which means it's going to be best to try saving those Old Amber until the deck has significantly thinned out. Professor Kukui makes an appearance here to further increase the damage threshold, and could possibly benefit by replacing Professor Juniper entirely. Two Float Stone are also included to help with mobility on Regirock and Machamp, while a final tech on Machamp Prime enables a late game powerplay to tag in and finish the game with a [Strong Lariat] and a [Champ Buster].
 
  
Killer Bees
 
This is Forest of Giant Plants deck that pairs up [Agility] Sceptile-EX, {Victory Star} Victini, and [Allergic Reaction] Beedrill for an aggressive and deadly deck that seeks to live up to the name. The strategy here is a instant kill, preventive strategy, that leads with Sceptile and its [Agility] attack with Victini on the Bench. From there, Forest of Giant Plants helps to quickly evolve the Beedrill line, and then begins to enable [Allergic Reaction] and Sceptile's [Agility] attack to Knock Out any Pokémon instantly and prevent all damage that would be dealt to Sceptile during the opponent's next turn.
 
To diversify upon this some, [Outrage] Zekrom is included as an alternative to Sceptile. Zekrom is like the wasp that can keep stinging. Zekrom provides some Type-diversity, while being able to move in just as effectively as Sceptile after [Allergic Reaction], and then stay Active as a powerful Slugger with Fighting Fury Belt and [Outrage].
 
Herb Energy and Pokémon Center Lady are included to help heal Beedrill mostly—as Bedrill is considerably vulnerable after attacking with [Allergic Reaction]. It also includes a single Lysandre, just for the powerplay if-and-when it's available. Since a Pokémon can retreat and disable [Allergic Reaction], Lysandre isn't as effective here as it might normally be. It's still nice to have around just in case. A final tech on Karen helps to support the heavy presence of Professor Sycamore, and provide more extensions on the Beedrill line.
 

Tuesday, February 7, 2017

Farewell Friends — My Entire Collection

King of the Monsters
 
Here's a [Team Plasma] Palkia deck based on the classic SNK arcade game King of the Monsters. The theme behind this deck places Palkia as the King of the Monsters and seeks to bridge off the energy acceleration of Colress Machine to enable Palkia to attack on the first turn. Double Dragon Energy now better enables Palkia to attack on the first turn, seeing as how it doubles as an enabler for [Dimension Heal].

Palkia's [Strafe] is the opening attack, and in this deck is complimented by the presence of [Outrage] Dragons (in place the previous Robo Subsitute). [Outrage] Dragons make excellent walls for Palkia to [Strafe] behind, given how well they stack with Fighting Fury Belt, the Type-diversity between them, and the immense damage they can deal with [Outrage].
 
Hydreigon-EX and [Shred] provide an answer to preventive effects, while {Dragon Road} enables free retreat between this deck's Dragon Pokémon. [Team Plasma] Druddigon boats some Lysandre-like potential with [Taunt], and also makes a great alternative Pokémon to start with (as it can also attack on the first turn through the combination of Double Dragon Energy and Colress Machine).
 
Frozen City is supposed to help with the damage acceleration strategy, considering its synergy with {Fight Song} and Colress Machine. However, Pokémon Center could make an excellent replacement, given its ability to collectively heal Palkia from the bench, then stacking nicely with Palkia's [Dimension Heal].


Knuckle Ball
 
"Cause it's One-Two-Three strikes You're Out at the old...ball...game!!!"

Take me out to the ballgame—this is a M Glalie/[Twister Throw] Tornadus deck that seeks to deal heavy damage to the opponent with Judge acting as both enabler and the amplifier to this deck's potential. Judge instantly enables the damage bonus for both Tornadus and Glalie-EX, while also providing powerful disruption against the opponent's card advantage. To reinforce the primary strategy, this deck includes a secondary strategy that involves heavy energy disruption and damage amplification between the suite of Enhanced Hammer, Team Flare Grunt, Xerosic, and Frozen City.
 
This deck features [Confuse Ray]/[Swift] Starmie to provide some diverse disruption potential. It's a great card since it retreats for free, attacks on a single energy, can invoke Confusion, and can attack through preventive effects. This deck techs a single Starmie BREAK hoping to diversify upon its potential further, and hopes to make excessive use of Starmie BREAK through the effects of Splash Energy.
 
This deck further techs a copy of Reshiram for its potential with Frozen City, and the Type-advantage it has against Steel Pokémon (converse to Glalie's Weakness). A potential adaptation could be make to tech just a single copy of M Glalie in place of another copy of Reshiram or Glalie-EX. Dive Ball can help to get that one copy of M Glalie if-and-when it's needed, while the additional Basic Pokémon added to the deck structure helps to secure the opening clutch.


Labyrinth Tank
 
Arnold Schwarzenegger is a dignified Tank owner, whose about to break his bench record by smashing over 500lbs in his tank. This is a Maxie's Hidden Ball Trick/energy acceleration deck that originally featured [Shout of Power] Landorus and the exotic {High Density Armor} Gigalith as the target for Maxie's Hidden Ball Trick. This final edit of the deck now replaces Landorus with a [Sol Generator]/Carbink BREAK/Ultra Ball strategy—and now features the even more majestic M Steelix-EX as the target for Maxie's Hidden Ball Trick.
 
The main strategy here involves using [Sol Generator] to gather Special Energy to pitch to Ultra Ball or Computer Search for a setup with [Diamond Gift]. Meanwhile, the suite of cards between Korrina/Battle Compressor/Ultra Ball/Computer Search help to get M Steelix into the discard pile for the setup with Maxie's Hidden Ball Trick. From there, the suite of cards between Judge/Ultra Ball/Computer Search, Korrina/Random Receiver hope to collectively enable a play on Maxie's Hidden Ball Trick—to put M Steelix from the discard pile directly onto the Bench.
 
Once M Steelix is on the bench, the technique involves using [Diamond Gift] to load him up with Strong Energy, Double Colorless Energy and a Steel energy for an epic 200 damage rampage.
 
The deck engine might need some fine-tuning, but Max Elixir is included to help provide some universal potential and quickly energize Landorus-EX from the bench. [Stone Edge] Carbink and Solrock also make decent attackers when loaded up with Strong Energy via [Diamond Gift]. Random Receiver can also be used in a powerplay with Korrina to call for Maxie's Hidden Ball Trick while the hand is short. I squeezed in two copies of Random Receiver here to help provide a bonus chance at this powerplay (in event you get a Korrina with the first). Xtratransceiver could have used instead, but I hate to rely on the flip of a coin for something as important as this. It definitely needs a solid answer.
 
One could also experiment with Ilima as a replacement for copies of N and/or Korrina, as the short end of Ilima can provide some favorable conditions for Maxie's Hidden Ball Trick. Upping the consistency of Maxie's Hidden Ball Trick to a full four copies is another option to best support Ilima.
 

Lady and the Tramp
 
Here's a creative deck based on the Disney movie Lady and the Tramp. This deck originally featured the combination of [Gather Energy] Delcatty and [Crunch] Mightyena as the Lady and Tramp duo, but now replaces Delcatty with a Furfrou split to concentrate the dog theme and provide some greater adaptability when playing second.
 
The strategy behind this deck is an energy disruption one, that utilizes heavy energy discard effects to grind down the opponent's momentum as much as possible. This deck includes two {Victory Star} Victini to help secure the success of coin flip effects, and further includes two Malamar-EX to backup the central theme, with an alternative form of disruption, in the form of a very powerful alternative attacker.
 
One of the most creative aspects of the deck revolves around the centerpiece of Krookodile-EX, which was the very card that started it all. Krookodile gets a little support here from the addition of {Cursed Eyes} Absol, which provides two different powerplays. The first involves moving would-be overlapping damage from the opponent's Active Pokémon to one of their Benched Pokémon before the next attack. And the second involves moving damage counters from one of the opponent's Benched Pokémon to their Active Pokémon in order to enable a Knock Out on the next attack.
 
   
Legend of Soul Brade
 
"Transcending history and the world...a tale of soul and sword."
 
This is a White Kyurem-EX/Crystal Edge deck with a theme about the original game of the now Soul Calibur series—dubbed Soul Blade. Why the name is in engrish, I really can't say. It was apart of the original concept, and I just decided to keep it that way. This deck originally began with {Intimidating Mane} Pyroar as a fundamental backup to White Kyurem-EX, but has since been replaced with a number of Pokémon that better suite the flavor of the deck. This includes [Energy Stream] Zekrom as Cervantes—and Lysandre as the legendary flaming skull and spirit of the cursed sword—Soul Edge. A tech on {Sealing Scream} Spiritomb reinforces this flavor, and makes a really great powerplay if this deck can get Crystal Edge out before the opponent plays their Ace Spec card.

 
Life of Eva Pt. 2
 
There was once a little blind girl by the name of Eva. Well, she wasn't really blind, but just like Velma from Scooby Doo, she couldn't see a thing without her glasses. Eva was also an aspiring sleuth, but unfortunately, her talent for it was like a permanent Velma without her glasses. This deck tells a small tale of her life—a person who touched many hearts. And so respectfully, this deck is enraptured by collection of very powerful cards—with a lot of powerful synergy between them.

This deck combines the power of Yveltal-EX, M-Rayquaza, Skyfield/Hoopa/Shaymin/Ultra Ball/{Propagation} Exeggscute, and [Circle Circuit] Raichu for an ultra glamourous star studded evening.

The strategy for this deck majorly involves leading with Yveltal as a powerful Slugger, while M Rayquaza builds up from the bench for an even more powerful follow up. When facing anti-EX effects, Raichu can take the place of Rayquaza, and should be easy resource with the heavy support provided here. Disruption headlines the strategy of this deck second, embodied by Judge as the lead Supporter, among a tech on several cards including Enhanced Hammer, Weakness Policy, and Malamar-EX.

Given the immense vulnerability to Electric-type, Weakness Policy is pretty much a must-have for this deck. Enhanced Hammer hopes to come in handy whenever it comes around, while Malamar holds down the fort in the meantime. {Busybody} Audino helps to protect against Special Conditions, and can be resourced with Pokémon Fan Club as an added bonus. Unfortunately, this deck only had room for a single Shaymin-EX, which hopes to provide a powerplay after the first Judge is played (to bounce back from the card disadvantage) and should not be wasted otherwise.
 
 
Life With Mommy
 
This is a deck about my fantasy life with a hot milf, who comes from a troubled past of her own, and it elaborates on how some quality tender love and care could beat the hell out of the memory of her bad life experiences.
 
This is a heavy disruption Trevenant BREAK deck, that combines the synergy between Item lock, Red Card, {Nervous Seed}, Frozen City, Judge, and Delinquent—for some intense bondage action.

Red Card makes a natural pair with N and Professor Juniper. And Frozen City doesn't aim to threaten Trevenant as much as it does the opponent (given the utility of Double Colorless Energy). A high volume on Pokémon Center Lady heavily supports the endurance of this deck's lead Pokémon—especially facing Swarmer damage and the double-edge from Frozen city. A tech on Max Potion then adds a little extra special something to this—pairing especially well with Dimension Valley and Trevenant BREAK.
 
As this deck leads with Frozen City, Hoopa finds its place at the very high end of the split with Mewtwo-EX. A powerplay can easily be made at the start of the game by throwing an energy on Hoopa or Phantump before playing Frozen City. Conversely, Frozen City is counter-intuitive to Mewtwo's [Damage Change] attack. If you're up against Type-disadvantage, Hoopa also makes a better setup for Trevenant, as you're better off losing a single prize than two.

To tie up odd ends, this deck techs a copy of Steven for an endgame extension to those few and far between energy. And it also techs a copy of Karen, to backup the heavy presence of Professor Juniper, while providing beneficial extensions on Trevenant BREAK.
 
  
Lorquin's Admiral V.2
 
Admiral butterflies are some of the most aggressive butterflies in the world (that's where the name comes from). And this Forest of Giant plants deck, which is a pallet swap from an original {Miraculous Scales} Beautifly deck, seeks to paint a more diverse picture of the Admiral butterfly, featuring {Energy Color} Vivillion as the Stage 2 Pokémon in place of Beautifly.
 
The strategy behind this deck is an energy acceleration/mass healing one, that seeks to use its suite of energy acceleration cards (Shaymin, Virizion, & Vivillion) to super-empower the crushing energy-based attacks between Lugia, Treventant, and Mewtwo. From there, the healing suit between Pokémon Center Lady, Floral Crown, and Gold Potion aim to reinforce their staying power. Take note that Vivillion's Ability is best reserved to serve itself—and secure help secure Vivillion as a powerful alternative single Prize attacker. This deck doesn't want to use it for anyone else unless it desperately needs to.
 
This final edit of the deck further takes advantage of Nest Ball, and the potential it can provide to double as retrieval for copies of Lugia, Trevenant, and Mewtwo to setup for Virizion. This final edit also add 3 copies of Professor Kukui, for the power boost effect, and how well it stacks with the heavy energy-based attacks [Aero Ball], [Wood Blast], and [X Ball]. Professor Kukui also stacks well with Vivillion's [Sleep Powder]—effectively enabling a breech up to the ranks of 140HP Pokémon in just two attacks (while the Sleep Special Condition acts as disruption to help spare that time).
 
  
Lucha Underground
 
The Lucha Underground is a notorious Mexican bloodsport ring, held in the southern part of Mexico on the Colombian border. It features fully no-holds barred hardcore wrestling between Latino athletes, sent from as far away as the motherland of Spain, to wrestle for high stakes bets.
 
This deck here is a hardcore {Scoundrel Ring}/{Regi Power} deck, whose primary strategy involves using Hoopa-EX to load the bench with Regirock-EX, to super empower the attacks of this deck's leading Swarmers—[High Jump Kick] Hawlucha, Hawlucha-EX, and Zygarde-EX. Complimenting this is the heavy disruption of Judge. Judge aims to put the pressure on the opponent, and cut off their resourcing as best possible, while heavy Swarmer damage puts the heat on them.

The draw is entirely one-sided in this deck to further support disruption on the opponent, with Korrina acting as the primary backup Supporter to Judge, given her natural ability to reinforce lead Pokémon (providing instant matchups between Hawlucha and Fighting Fury Belt—or Regirock and Float Stone).
 
This deck further techs a copy of Shaymin-EX and Random Receiver to compliment the heavy presence of Judge and Korrina—as both act as recovery options from Judge—and can also be used in powerplays with Korrina (or Ultra Ball) to keep the flow of the cards in motion. Parallel City enables a powerplay to drop off Shaymin or Hoopa from the bench, and get them out of harms way, while potentially dampening the damage of the opponent's attacks.

This deck suffers a bit against Grass-type disadvantage, so it could potentially benefit by replacing a copy of Zygarde-EX (and possibly [Flying Press] Hawlucha) with two Fighting-type Pokémon that have Weakness to Water-type or Psychic-type instead.
 
  
Luigi's Mansion
 
Luigi just inherited a huge mansion, but there's just one problem, it's been abandon for awhile, and the place is haunted by number of ghosts! So before Luigi will be able to enjoy his new luxury digs, he's going to have to do some hardcore dust busting, and some hardcore ghost busting.
 
This deck began with me looking to centerpiece the {Shadow Void} Dusknoir card. The strategy I came up with here involves utilizing [Call for Family] to fill the bench with Duskull, then leading with Chandelure-EX and it's [Eerie Light] attack to bust up the opponent, while Dusknoir builds up on the bench.

Back then, one of Chandelure's big weaknesses was its low HP, in contrast to its high energy cost, which I sought to counter-balance here through Dusknoir's {Shadow Void} Ability. This enables Dusknoir to act as an HP cache for Chandelure, and heal up to 100 damage plus for each Benched Dusknoir. Giant Cape was then added to boost Dusknoir's HP even higher, and increase the potential of [Pain Pellets], which can used to potentially Knock Out any Pokémon the opponent has in play.
 
The original deck included 2 Super Scoop Up to reset heavily damaged Pokémon, but these have since been replaced with two copies of AZ, for the foul-proof power. {Sinister Hand} Dusknoir also finds its place here, which enables a powerplay to place any would-be overlapping damage from the opponent's Active Pokémon to one of their benched before the next attack.

This final edit further includes a split between [Damage Change] Mewtwo and Chandelure, in order to provide some diversity against Type-disadvantage. While Wally (Professor E. Gadd) also makes a last minute appearance to hyper-accelerate the evolution chain climb of Dusknoir alongside Evosoda.



Sunday, February 5, 2017

Farewell Friends — My Entire Collection

Mafia House
 
Italian mobsters are legendary for having some very cruel ways about them. One of them specifically involves using Caster Oil as a torture device, and force feeding their victim large amounts of it as a means to humiliate and dehydrate them. Castor Oil contains trace amounts of Ricin, a toxin with all kinds of serious lethal effects to it. It also has some very adverse effects to the bowels, which can cause severe cramping, laxative effects, and even cause huge bowel movements in a person's sleep.
 
This deck here mimics the terror of the Mafia House and Castor Oil torture with a Stunfisk/{Regi Power}/Hoopa-EX strategy. The idea behind this deck is to lead with [Muddy Water] Stunfisk and use Hoopa-EX to bench masses of Regirock to heavily increase the power of [Muddy Water].  Stunfisk has relatively high HP for a single Prize Basic Pokémon, and attacks with [Muddy Water] for a single energy (adding bench damage to boot)—ultimately boasting some serious offensive prowess.
 
This deck further includes a number of techs that enable powerplays, such as Parallel City, which can be used to drop off Hoopa-EX after its played and get it out of the way. Random Receiver can be grabbed by Korrina as the Item card to call for an additional Supporter in a tight spot. And Olympia helps to provide an extension on Float Stone, to boost mobility so that deck can better concentrate its offensive power strategy with Muscle Band and Fighting Fury Belt.


Magic Mushrooms
 
This is a deck about Cool Hand Luke, who (as no man could do) eats 50 eggs in a single sitting. No wait, I must be tripping...is that...a Rainbow Bull? Seriously?! Woah...I remember now...this is a deck about Magic Mushrooms and their hallucinogenic effects. This deck seeks to combine the power of [Team Plasma] Tornadus-EX and [Windfall] for a hell of a crazy trip with {Sporprise} Amoongus, Virbank/Laser, and [Unseen Claw] Sceptile-EX. Virbank/Laser helps to get a jump on the damage stack while Tornadus leads with [Windfall]—setting up for consecutive plays on Amoongus later.
 
[Unseen Claw] is a given for its synergy with Special Condition cards, so it shouldn't take much explaining there. The tech on Ditto provides some neat flavor, while further providing an extension on the ability to setup for Amoongus. Ditto's Ability can enable a jump from Foongus, straight to Amoongus in a single turn so long as Ditto has been in play for a turn.
 
The heavy presence of Cassius provides a powerplay that enables this deck to lead with Tornadus-EX without having to worry about losing two prizes from the Knock Out, or having to discard two energy to retreat him. A simple play on Cassius can rip-off the opponent on a heavily damage Tornadus, and move in a fresh Pokémon for a powerful offensive follow-up.
 
An interesting variant of this deck can be made by replacing Virbank/Laser with Colress Machine and Aspertia Gym. {Sporprise} then disrupts the opponent's offensive potential, while Colress Machine quickly energizes Tornadus and [Jet Blast]. The combination of Fighting Fury Belt and Aspertia Gym together boost Tornadus up to 240HP for maximum staying power. Some other interesting adaptations for this would include replacing Cassius, 2 copies of N, a copy of Misty's Determination—with 4 copies of Judge and 3 copies of Pokémon Center Lady.
 

Malibu Model

There was once said to be a man who goes my the handle MalibuModel. He's a questionably successful guy living in Malibu California, who likes to ride horses, and is apparently a model, despite being considerably unathletic. Malibu enjoys spending his free time chatting in the Lounge, but it's said that his secret identity could be a certain cam model, who uses the alias account to beat people up. Whether he's real or not is still a mystery—but this is deck nonetheless.
 
This is a Cradily [Lifesplosion] deck that seeks to use {King's Palace} Nidoking and Ancient Trait Nidoqueen as the select Stage 2 Pokémon. Nidoking's Ability amplifies the power of Nidoqueen's attacks by 20 damage each, which for a single energy, then enables Nidoqueen's Omega Barrage and [Poison Jab] to deal up to 180 damage in a single turn (before Poison damage kicks in). Virbank City Gym is included in this deck to boost the Poison damage so that a single attack breach 210 damage.
 
The setup for this deck involves a heavy straight strategy, that aims to take in a huge bulk of cards between [Triple Draw] or [Close Encounter] in hopes of quickly resource the cards needed to get Lileep on the bench and evolve it to Cradily. Cheren supports the majority of the bulk draw, while Caitlin provides some tactical selection to it. A powerplay on Caitlin can instantly enable Root Fossil to bench a Lileep from the bottom of the deck. A very creative tech on Cassius here enables players to rip-off the opponent on a Knock Out on Kangaskhan-EX—and potentially move in Deoxys or Cradily for a powerplay. Cassius can also be used to open up bench space before using [Lifesplosion], thus enabling more Stage 2 Pokémon to be put onto the bench by its effect.


Mayumi Puppies
 
Mayumi is a hot Japonais—and this deck sought to capture how the magnetism of her beauty beat boys to death. This originally began as an {Premonition}/Ether deck revolving around M Lucario. Aside from Lunatone, the deck featured all dog Pokémon, with a 3-3 Stage 1 line consisting of BW33 Promo Riolu and Legendary Treasures [Aura Sphere] Lucario. This version of the deck replaces Ether with Max Elixir, and to a bit of disdain, replaces the Lucario line with a 1-3 split between [Aura Break] and [Geostrike] Zygarde to better suite the utility of Max Elixir. The Bursting Balloon/Rock Guard/Eco Arm suite was further added to boost this decks overall power, and give it some edge against preventive attackers (such as {Safeguard}, [Resistance Blizzard], and [Flash Ray]).
 
Pokémon Center Lady takes a high volume here as I like to run it best with Lucario-EX. Pokémon Center Lady has some natural synergy with Lucario-EX, but this deck is sure to see some higher worlds of potential alongside the Bursting Balloon/Rock Guard suite.
 
A simple adaptation could be made to return [Aura Sphere] Lucario line, by simply replacing a copy of Carbink and  Carbink BREAK—along with all 4 copies of Zygarde—with a 3-3 split between Riolu and Lucario. To optimize this version of deck some, I would further suggest replacing a copy of Terrakion for an additional copy of Riolu (to help get the evolution line get its feet on the ground—and boost opportunity with Max Elixir). It could also be important to dial back a copy of Pokémon Center Lady for an additional copy of Korrina—or an additional copy of Professor Juniper, then replacing the tech on Enhanced Hammer to tech a copy of Karen in support of it.
 

Mazda Zoom Zoom
 
Zoey is an asian girl with a Mazda that she loves take on the Florida interstate for some zoom zoom action—and this deck seeks to enrapture her full joy as a dignified Mazda owner.
 
The strategy behind this deck attempts to do something really unique and creative by making explicit use of the Mythical Collection [Energy Assist] Victini. I took it as a personal challenge to unlock the potential of the Mythical Collection cards, but it just so happens I quickly found some obvious alpha potential in combining [Energy Assist] Victini with the crushing power of M Aggron-EX.
 
Battle Compressor is the primary outlet to setup for Victini or Ancient Trait Sableye to accelerate the energy of one this deck's powerhouse Pokémon. Sableye is the backup to Victini to help secure the strategies' and its success opening the game. To diversify upon the potential a bit, this deck contains a toolbox array of powerhouses between [Aero Ball] Lugia, [Slash Blast] Aegislash, [X Ball] Mewtwo, and even Mythical Collection Genesect as a unique and creative bonus. This array helps to set up favorable conditions no matter what this deck is up against.
 
Would have loved to include 4 Battle Compressor here, but Computer Search, Ultra Ball, and Skyla do provide a significant measure of extensions to Battle Compressor and its effect. Float Stone is a must for the mobility of cards like Aegislash, M Aggron—while Olympia helps to provide an extension on this and reinforce mobility in scenarios where this deck suddenly faces a preventive effect that it can't easily get around (such as the {Safeguard} Ability).
 
The split between Ace Trainer and Professor Sycamore might be swappable, but the idea here is to use the Knock Outs on consecutive Victini and Sableye to enables excessive plays Ace Trainer for the bonus effect of its crushing hand disruption against the opponent. A copy of Steel Shelter might also be exchangeable for another copy of something else (say Battle Compressor), but three copies is generally the minimum for a Stadium card with an effect as important as Steel Shelter's.
 


Milk & Honey
 
This is a [Stoke]/{Victory Star} deck that I came up with experimenting with ways to make use of [Team Magma] Camerupt and Camerupt-EX. The primary combo between Charizard-EX and Victini is provided for the offensive speed, while the energy discarding effect has synergy with [Team Magma] Camerupt and Camerupt-EX. The ideal strategy involves using the energy discarded for a super build-up on Camerupt and its [Explosive Jet] attack. Float Stone provides free mobility between Pokémon, which is an important bailout for Camerupt-EX, and unlocks some powerful slugger potential between Charizard and Reshiram.
 
A last moment addition of Nest Ball and Professor Kukui help to prime this deck to a little greater potential. The tech on Nest Ball helps to especially provide a free extension on Victini at the start of the game. It takes the place of a copy of Ultra Ball, whose universal potential can still be significantly important for getting to say M Charizard, yet as it costs two cards to use, a replacement of just one is sure to help spare this deck a couple precious cards from being discarded when they don't need to be.
 
Professor Kukui is perfect match Fire and Fighting-type decks that run Scorched Earth. The bonus from draw Scorched Earth reinforces the short draw of Professor Kukui, while the bonus damage doubles to reinforce the likeliest overlying Slugger or Swarmer strategy of a Fire-type or Fighting-type deck. I would have loved to include a full playset here, but instead Professor Kukui finds himself on the short end of the split with Cheren, to help provide the greatest possible security at the opening of the game where either N and/or Scored Earth isn't present in the opening hand.
 
 
Monday Night Raw
 
Here's a Plasma Badge/{Power Connect} deck that seeks to combine the power of the [Team Plasma] era with two of the other most powerful cards in the game—Landorus-EX and M Rayquaza. Plasma Badge first extends {Power Connect} to the attacks of these Pokémon, increasing their power by up to 40 damage! It secondly extends the energy acceleration of Colress Machine to these Pokémon, which can enable Delta Evolution M Rayquaza to mega evolve and fully energize on the first turn. Plasma Energy also makes an amazing catch for [Land's Judgement] attack, as the Plasma Energy remains after all the Fighting energy are discarded to provide a jumpstart on the build up to the next [Land's Judgement] attack.
 
The deck techs a copy of Hoopa to super resource [Team Plasma] Deoxys (or other Pokémon-EX) whenever the potential is available. This is complimented by a powerplay available with Parallel City, which enables this deck to drop off Hoopa-EX from the bench and get it out of the way. This is an amazing play to make on Turn 1, as the bench space is likely to get opened back for M Rayquaza next turn when the opponent aces out Parallel City with their own Stadium card.
 
Given there's no Mystery Energy or Float Stone in this deck to prime the mobility of this deck's Pokémon, a heavy presence from Olympia seems essential to cover this and enable tactical maneuvers between fresh and damaged Pokémon.
 
 
Moon Baby
 
"Let's take a blast to the moon baby, I sit around wishing you well.
How I'm craving you..."

 
This is a unique deck concept I came up with thinking to pair the evolution acceleration of Zorua's [Ascension] with Shrine of Memories to enable a Turn 1 jump straight to Zoroark BREAK. The theme behind this deck is loosely based on the Godsmack/Dragon Ball GT AMV that pairs the song Moon Baby with the fight between Baby Vegeta and Golden Oozaru Goku from Dragon Ball GT.
 
I secondly thought to use heavy use of Judge for the disruption potential against the opponent facing the autonomous resourcing from [Ascension]. And then got the clever idea to pair Zoroark with another pair of single Prize Stage 1 Dark-type Pokémon—{Upside Down Evolution} Inkay and [Entangling Control]/[Trash Tentacle] Malamar. This would create an immense grind for the opponent in the Prize exchange, while providing the potential to make a definite play on Judge first turn and still be able to make the jump to Stage 1 with Inkay or Zorua. To increase the intensity of the grind in the Prize exchange, Life Dew is included in this deck, and it can even be used repeatedly (to further increase the severity of the grind) through its synergy with [Trash Tentacle].
 
This deck tops itself off with three copies of {Fright Night} Yveltal as a catch for the opening spot given the powerful disruption it boasts to effectively locking down Pokémon Tool cards (suggestively complimenting the disruption power of Judge). Float Stone provides some Slugger-style strategy between Malamar's [Entangling Control] and this deck's other Pokémon—while a tech on Enhanced Hammer provides further disruption and synergy with [Trash Tentacle]—and the tech on [Mind Jack] Zoroark provides [Ascension] with the diverse option of an alternative setup.
 
  
Moonlight Baba
 
Natalia is a new mom, and now faces the challenge of nightly bottle runs for baby. This is a {Premonition} Lunatone/Ether that began as a pallet swap of Moonlight Sonata. This deck sought to use the {Premonition}/Ether combo to hyper-accelerate M Blaziken for fierce run with [Moonsault Blaze].
 
The deck structure here replaces Yveltal-EX with Lugia-EX to concentrate the energy base as is needed for best results with Blaziken. It also dials down the presence of {Premonition} Lunatone to help reduce the chance of having to start with it over this deck's better starters. This deck further techs a number of special cards—between [Max Milk] Miltank; {Victory Star} Victini; and {Steam Up} Volancion-EX for a toolbox array of diverse benefits for this deck to choose from.
 
As a last minute addition to this deck, Professor Kukui makes a special appearance here, as it holds some special potential with the Lunatone/Ether strategy. It's a very frequent thing in this deck for the top two cards to show up with no basic Energy card for Ether. However, a simple on Professor Kukui can take those two cards off the top to provide a more concentrated fresh chance—in addition to boosting your next attack by 20 damage!

 
Moons of Uranus
 
This is an original deck concept of mine whose strategy revolved around center-piecing Cresslia-EX. I was intrigued by the power of the Cresslia's attack and Ability, so I decided to see what kind of alpha potential I could unlock with it. This is inevitably what I came up with. This deck seeks to get the edge against the opponent, through some heavy healing between {Sparkling Particles}, {Victory Kiss}, and Pokémon Center Lady. These moons are like worshippers to Cresslia, and their combined power helps to make Cresslia invincible while [Psychic Protection] crushes the opponent and removes Type-disadvantage.
 
To top it off, I added a heavy tech on Enhanced Hammer here to help snipe benched threats before they go Active. It's not unusual for a Pokémon to build up from the bench enough to effective swing out and deal over 200 damage—so Enhanced Hammer hopes to provide some additional security against Out-Fighter decks. I furthermore added Bridgette to enable a powerplay on the quick setup of advanced formations on the bench (such as 3 Jynx—for a free play on Potion each turn).
 
I teched {Premonition} Lunatone here mostly for the flavor, but it still holds the championship potential to resource crucial cards turns in advanced, so it's sure to provide some game-winning  potential whenever it's called upon. It further makes a good alternative to Jynx for Bridgette, when a copy of Jynx gets Prized, or if you're out of follow-up Supporters after Bridgette and need to emergency resource.
 
 
Mosh Pit
 
Hardcore fans report to the center of the pit!! Here's a {Metal Links} deck that runs a full 4-4 Bronzor/Bronzog line. This is the absolute only way to do it when you want to assemble lots and lots Bronzog really really fast. This deck further runs two Bronzog BREAK, which aim to come in really handy towards the endgame, or in scenarios where benched Pokémon are a problem.
 
The primary outlet here to enable {Metal Links} is Ultra Ball, but this deck also features [Doom Desire] Jirachi as its primary starter. [Doom Desire] can be used early in the game to net an instant KO—while the two energy discarded by it can be picked up by {Metal Links} next turn.
 
This final edit of the deck includes a last minute addition of Professor Kuiki in 2-2 || 2-3 split between Cheren and Professor Sycamore to optimize the Supporter spread. The idea behind including Professor Kukui is to better compliment the deck structure (considering [Diminutive Wish])—and effectively help to preserve the deck's contents as best as possible. [Diminutive Wish] takes the edge off having to desperately resource with Professor Sycamore. Spamming with it still could be really harmful. That is why Cheren makes up a bulk here in the Supporter spread, because Cheren makes a great play after N, and also has a lot synergy with Ultra Ball as a nice bonus.
 
However, since this deck doesn't utilize a Swarmer or Slugger strategy, Professor Kukui's damage bonus isn't likely to come in too handy at the start of the game. It also doesn't resource a significant amount of cards, and that's why it's on the lower end of the split between Cheren, so that dialed down numbers see Professor Kukui most likely making an appearance when his potential is greatest.
 
On a final note, this deck taps into some exciting potential by teching just a single Pokémon GX, as it's able to revel in the glory of never having to worry about if-and-when to unleash it's GX attack, but instead can unleash it at anytime (or as soon as the opportunity bests presents itself).
 
 

Saturday, February 4, 2017

Farewell Friends — My Entire Collection

Moth Balls
 
"Who let a goddamn moth in my house?!"
 
Mrs. Nguyen wants to know, and she seems pretty serious about it too. But the youngest of the household says it wasn't her, she was watching TV in the other room with her boyfriend. And it couldn't have been the oldest, because she has her own place living on her own now. Which only leaves the middle child, but she also swears it wasn't her, as she was busy on the computer looking up Blackpr0n. Mrs. Ngyuen replies strictly, "I know it was you Vi, you always have your window open."  And thus begins the tale of our deck here.
 
This deck is apart of a huge chain of Sceptile-EX decks that built pairing the cards (both [Agility] and [Unseen Claw]) with various Stage 2 Grass type Pokémon. The primary strategy of the deck here aims to use heavy Poison damage to quickly wind down the opponent's HP, to effectively enable a powerplay or two with Ancient Trait Dustox and its Delta Plus ability.
 
One important thing to note is that you will not get the bonus Prize if the Pokémon is Knocked Out from Poison damage—and not the damage from Dustox's actual attack. For this reason, Dustox plays a secondary role here—only to be mobilized in the event it can Knock Out an opponent's Pokémon with the damage from one of its attacks. The resources here are diversified as best as possible to help provide alternate options facing Type-disadvantage matches—with a heavy tech from Float Stone to help further this potential—and general mobility between Pokémon in this deck.
 
 
 Moth to the Flame
 
This is a unique deck concept of mine that I came up wanting to combine the power of Chandelure-EX with {Scored Scales} Volcarona. [Eerie Light] is an immensely powerful attack, that invokes devastating set of Special Conditions (both Burned and Confused). {Scored Scales} then doubles the amount of damage a Burned Pokémon takes between turns, effectively making a perfect compliment to the considerably underwhelming damage that [Eerie Light] does on its own (before any of the bonuses chime in). Now that the Burned Special Condition has been revised, [Eerie Light] is more powerful than ever, and this deck sees even more potential that it did before.
 
To help give this deck an edge against cards like Virizion, I included two Silent Lab here to help give a chance to shut off preventive abilities from such cards and their Abilities. However, since Dimension Valley is so important to the offensive speed of Chandelure's [Eerie Light]—Silent Lab has to take a backseat to Dimension Valley and forces this deck to run a total of five Stadium cards to prime consistency as best possible to cover both scenarios.

The disruption power of Red Card is further included in this deck to dampen the opponent's potential to resource cards that might naturally help them fight the flames. Given the absence of Mystery Energy, Olympia takes a place here to assist this deck's mobility potential, providing with a small extension from a tech on Float Stone, and the presence of Scoop Up Cyclone as this deck's Ace Spec card.

Lysandre is included this deck (despite its redundancy to [Luring Flame]'s effect) to best suit [Eerie Light], with the potential to draw out late bench placements and get the edge on them. However, it could be unnecessary, if this deck included a 2-2 split between Fighting Fury Belt and Float Stone—which would provide greater mobility and possibly enable this deck to replace Lysandre for two copies of Pokémon Center Lady to some even greater success.
 
 
Mudhole My Home Is
 
Tom is an aspiring wizard and basement dweller whose home is a mudhole—or who suggestively would like to stomp a mudhole in his homies? I'm not entirely sure, but the aspiring wizard part, and the basement dweller part is 100% on point for our tall bearded friend.

And this is Tom's deck—it's a lot better than any of Tom's typical decks—as it represents a number of awesome things Tom would never think of to put in his deck. Such as the joy of cracking a fresh, ice cold Coca-Cola—to coming home after school to watch Dragonball Z—to stomping a mudhole in the old man in a long fought game of StarCraft—to experiencing the warmth of a woman for the first time. Effectively creating the most flavorful Tom deck of all time.
 
The primary strategy for this deck seeks to tap into the max potential of [Mud Flood] (that's where the name come from)—but is also affixed with the potential of [Seafaring]—to effectively provide this deck with an alternative strategy it can solidly rely on. In addition to the [Seafaring] strategy, Archie's Ace in the Hole makes a heavy presence in hopes of making a powerplay off Judge, Shauna, or N. This can enable an instant play on {Diving Search} Swampert or M Swampert from the discard pile—using Battle Compressor, Ultra Ball, or Computer Search to further help setup for this.
 
A tactical split between Chaos Tower and Heavy Boots furthermore helps guard against Special Conditions—especially Confused. I personally have a lot of decks that utilize Confusion as a powerful tactic, so I know first hand how important it can be to have a guard against it. Given that Swampert or Kyurem can be expected to go out as the Active here, and likely end up stuck out there with no way to retreat—while resources in the hand can get spare due to Judge—having a definite guard against Special Conditions such as Confusion can be essential to success.
 
 
Muppets Take Manhattan
 
This is a Miltank\Greninja deck that uses [Team Plasma] Tornadus-EX (Kermit the Frog—large and in-charge) to super resource multiple {Mist Shuriken} Greninja on the bench, so that their collective Abilities can be used to compliment Miss Piggy Miltank as she then leads the offensive with [Powerful Friends].
 
Since the style of this deck is majorly an Out-Fighter style, with the factor of time working against it, in addition to the potentially underwhelming power of {Mist Shuriken} and [Powerful Friends] against the typical Pokémon-EX (and now Pokémon-GX)—this deck adds Bursting Balloon to its ranks to help instantly close the gap between [Powerful Friends], {Mist Shuriken}, and quick Knock Outs against Pokémon with 170HP Pokémon or higher.
 
Eco Arm is included as apart of the typical Bursting Balloon suite, but this deck in particular replaces the standard Rock Guard with Life Dew instead, to help offset the Prize exchange with a double Prize Pokémon leading the deck strategy here. The Prize exchange can be a challenging factor for this deck, where Life Dew provides some life-saving potential for this deck to come out on top in the end.
 
  
Mutant League Hockey
 
Here we have a hybrid [Seafaring] deck whose theme covers the alternative concept of the Mutant League Football deck. The central theme of this deck is a damage based one. For anyone familiar with Mutant League Hockey, you know the brutality on the ice can get so severe that the games almost always end before the final clock, due to one of the teams no longer having enough players left to carry on the game.
 
As you can see, this deck evenly splits its resources to best round-out its potential against Type-advantage/Type-disadvantage scenarios. This primarily enables a more tactical selection between Seismitoad and Kyurem as the best outlet for [Seafaring], yet also enables this deck to freely switch up its style of play from an Out-Fighter style—to a Slugger—to a Swarmer style, based on the contents of opening hand, and which style of play best suites it. 
 
As for the synergy between the cards here, the brutality of Frozen City amplifies damage across the board, closing the gap on the opponent's HP, while simultaneously building up the power of Kyurem's [Outrage] and Beartic's [Powerful Rage]. Since this can still be a double-edged sword, a heavy presence of Fighting Fury Belt is provided to boost the HP of this deck's Pokémon as much as possible, with a split between Heavy Boots to add some dynamic potential to this for Beartic. The guard against Confusion can be dynamically helpful here, as this deck only techs a single copy of Manaphy-EX for safety reason. So when it falls through the ice, that can be the end of your free retreating.

    My Girl
 
This here is a deck based around the 1991 comedy-drama movie where two best friends bound by their medical issues share a childhood romance with each other. That is, until one sad and fateful day, when they are walking through the forest together, and the boy (who is "allergic to everything") knocks over a bees nest, eventually getting stung by the bees, and dying from allergic shock.
 
The deck strategy here is a [Lifesplosion] Cradily that utilizes Beedrill as the Stage 2 selection to effectively bring the drama of allergic reactions and killer bees to life against the opponent. [Swift Sting] is a really great accessory to the finishing power of Sceptile-EX or Lugia-EX—while a tech on [Allergic Reaction] helps to provide some emergency One-Hit KO potential. Unlike most of my [Lifesplosion] decks, this one doesn't solely to rely on [Lifesplosion]—or doesn't need to at least—as the stand-alone Swarmer potential between Sceptile and Victini can efficiently win games by itself.
 
[Swift Sting] simply acts as a technical utility against more aggressive decks where [Agility] and {Victory Star} hold little-to-no potential (such as [Shred] Dragons). This deck's selected Pokémon Tool cards aim to best stabilize this deck's primary Swarmer strategy (heavily reinforcing attack damage and HP). Otherwise, Float Stone would have been an essential addition here to prime mobility (even despite the fact that Sceptile-EX retreats on a single energy).
 
Virizion-EX is further included in this deck to help stabilize this deck's Swarmer potential by effectively preventing disruptive Special Conditions. However, if this deck wanted to switch up to a Slugger style strategy, it could include Float Stone instead, and replace Virizion with a creative tech from {Aroma of Gratitude} Shaymin-EX to boost the healing of retreated Pokémon.
 
 
Notes in Constellations
  
"I see her smile in her sleep...I know that she's a dreamer.
Oh—I follow every move she makes...
"
 
The deck concept here is a turbo M Mewtwo X deck, that utilizes an Out-Fighter style strategy between [Energy Assist] Latias and Ancient Trait Sableye to quickly energize M Mewtwo X for the win. Battle Compressor is the tool of choice here to get the needed energy into the discard pile for the setup, as it is by far the most efficient card to get the job done. M Mewtwo X has some very specific energy needs—that are not only color heavy—but Type-specific as well. Battle Compressor however is a one card direct ticket to M Mewtwo's exact needs—instantly enabling [Energy Assist] and [Energy Hunt] finish the job.
 
From there, [Vanishing Strike] can basically plow through the opponent. It deals up 200 damage and busts right through all preventive effects. However, since this isn't going to net a One-Hit KO against certain Spirit Link Mega Pokémon decks (and various new Pokémon-GX), Latias plays the lead here for the subtle damage bonus, which better enables M Mewtwo X to swing in after and Knock Out Pokémon with 210HP or more. It might be a little slower, but the lead with Latias ultimately aims to be much more successful.
 
Once M Mewtwo X goes Active, it becomes somewhat vulnerable to heavy damage and Special Conditions, which is why this deck includes three copies of Pokémon Center Lady and Mystery Energy respectively. Naturally, for a Psychic-type deck, you might want to include a full playset of Mystery Energy, but since both Latias and Meloetta are incompatible with Mystery Energy, it's been dialed down here to three copies to best stabilize the deck structure.
 
Meloetta itself is a really creative addition to this deck—that holds some diverse potential to open up the game as the Active Pokémon and bridge off the first play on Battle Compressor with [Accelerating Spin], then duck behind a Latias or Sableye, whom can then make explicit use of a second play on Battle Compressor, to begin energizing M Mewtwo X for a double play.
 
 
 Nurse's Aid
 
Here's a unique [Tender Vengeance] Blissey deck. The original concept I had for this deck was to bridge off the power, HP and mobility factors of {Dark Cloak} Darkrai-EX and Yveltal-EX. However, when I actually got around to the concept, I began searching to see if there was some even greater potential for this deck available.
 
From this brainstorm, [Outrage] Dragons first came to mind as an obvious perfect match. [Outrage] Dragons is a signature of mine, and there are a lot of qualities that make it perfect for [Tender Vengeance] Blissy. First you have the Type-diversity between [Outrage] Dragons, which helps to suite Type-advantage/Type-disadvantage scenarios. Then you have the elevated HP factor that comes natural with the 130HP Basic Pokémon. And last but not least, you have the HP cache technique that's native to the Slugger-style of combat.
 
So starting with [Outrage] Kyurem-EX, Float Stone, and Frozen City for the HP factor and mega synergy between these cards, I began fixing this deck to the Water-type. The technical power of Seismitoad-EX then quickly found its way to frontline of the deck strategy—sealing the deal for this deck to take its foundation as a Water-type instead of Dark. Between its own set of attacks, Seismitoad-EX has all kinds of synergy with the cards in this deck, and its Item Lock effective arguably makes it even more powerful than Yveltal.
 
With the release of Max Elixir, Fighting Fury Belt, and {Aqua Tube} Manaphy-EX, I progressively began to update the deck structure to its current version here. Each one of these cards adds worlds of potential to this deck, and enables a primary strategy that doesn't need to rely on [Tender Vengeance]. That is why this deck tops itself with just a single tech on {Victory Star} Victini to help with [Tender Vengeance]—while cards like Manaphy and Pokémon Fan Club make a heavier appearance—given how much more essential they are to the primary strategy. Their consistency is very important—as this deck majorly relies on consistency to do a majority of its resourcing.
 
 
Omega Shenron
 
This here is the original turbo [Round] deck, featuring the hyper acceleration suite between {Set Up} Shaymin-EX/Ultra Ball/Sky Field/and Hoopa-EX. As a fun fact, this deck is actually not the true original, but is a variant the original Exploud [Round] deck concept I had named "Le Moaner". This deck included a very similar suite of cards—but further included a tech addition of {Long-Distance Hypnosis} Munna—to help stall for time while Exploud sets up for a crushing [Round].
 
This version of the deck takes on a Dragon Ball GT theme instead, pitting the opponent against the mighty Omega Shenron in Exploud's [Round] attack. This attack is so powerful—that with the bench filled in this deck—it can virtually One-Hit KO any Pokémon in the game. Despite its power, this deck still faces a number of challenges building up to the [Round] attack. It faces a Stage 2 evolution climb and a massive four energy requirement to use the Exploud's [Round] attack.

The technique for this build up here majorly involves using Loudred's [Supersonic] to Confuse the opponent's Active Pokémon in hopes to stall for the additional turn needed. A 3-1 split between [Screaming Fit] Whismur is further included to reinforce this potential in the event this deck doesn't get to play first. Other technical additions include Rare Candy, Special Charge, Teammates, and Exp. Share to support the time-and-energy factors that pose major challenges here.
 
 
Oprah-Chan
 
Today—on a'h Oprah-chan! Whitney Houston, Tyra Banks, and Beyoncé Knowles—with special guest appearance—Barack and Michelle Obama. This was originally a [Gather Order] Vespiquen deck that sought to combine the quick bench filling utility of [Gather Order] with the exponential damage that Florges-EX can deal with its [Bright Garden] attack. Traditionally, for creativity and uniqueness purposes, I like to stick with the original theme and its cards as strongly as possible. However, this final edit of the deck ends up tech'ing just a single [Gather Order] Vespiquen—replacing the bulk of three copies with the [Intelligence Gathering] Vespiquen instead.
 
The reason for this has to do with the mobility potential of this Vespiquen's free retreat cost, which enables a late arriving Florges on the bench to get a jump start on the energy it needs for [Bright Garden]. On the next turn, Vespiquen can retreat for free, and the turn's energy play can be used to finish energizing [Bright Garden] for the fastest possible offensive start. This final edit of the deck further adds the suite of Sky Field/{Propagation} Exeggscute/Battle Compressor to its ranks. This combo is intended to extend greater reaches of One-Hit KO potential Florges and [Bright Garden].