Monday, March 28, 2016

Mask De Masculine

 

Pokémon [18]

3 — Raichu BREAK BREAKthrough (50/162)

4 — Raichu XY (43/146)
4 — Pikachu Legendary Treasures (RC7/RC25)

3 — Minun Heart Gold Soul Silver Promo (HGSS17)
4 — Plusle  Legendary Treasures (47/113)

Trainers [27]

2 — Eco Arm Ancient Origins (71/98)
3 — VS Seeker Roaring Skies (110/108)
3 — Great Ball Emerging Powers (93/98)
4 — Level Ball Level Ball (89/99)

1 — N Noble Victories (101/101)
1 — Colress Plasma Storm (135/135)
1 — Teammates Primal Clash (160/160)
1 — Pokémon Center Lady Flashfire (105/106)
3 — Judge BREAKthrough (143/162)

3 — Sky Field Roaring Skies (89/108)

1 — Life Dew Plasma Freeze (107/116)
4 — Bursting Balloon BREAKpoint (97/122)

Energy [15]

3 — Flash Energy
4 — Double Colorless Energy
8 — Lightning Energy

Epilogue

Make way for the Superstar! It's about to get real intense in here—with Raichu BREAK, as the cheers from his fans supercharge his power, turning his stride into an unstoppable momentum! Mask De Masculine draws his power from the cheers of his fans, and that's where we start things off here—with Minun and Plusle (our endearing fans). Together, their cheers with [Tag Draw] will cycle our hand and give us an astounding 8 card boost! Such an amazing way to start the game, especially after leveling our opponent with a well played Judge, and bringing their hand down to but 4 cards.

Meanwhile, the power boost from our fans should give us the opportunity to make some spectacular fireworks happen—together with Great Ball, Level Ball, and Sky Field! To take this fight to the max, we'll want to fill up the bench with our endearing fans, so that their cheers can be heard even over the sound of weight crashing down on our opponent with [Circle Circuit]—for a brutal One-Hit KO.

But that's hardly the start of it, because with our fans by our side, our power is sure to be radiating so immensely, that our opponent is likely to take some damage from it long before we even engage close combat. That's right, we're not going to hold anything back—this being represented by Bursting Balloon—which is sure to knock our opponent halfway across the arena once they get too close.

Between the lightning speed our retreats, our opponent won't know what hit them. In a flash of muscle, [Circle Circuit] should do to finish off most—and all without ever having to take to the sky. But if the time should come for serious business, the [Grand Bolt] is sure to finish off ANYTHING in the wake of our crushing pressure. It'll be over before they know it.

Our opponent never even had a chance. Manly tears might be shed—for such weakness could never belong in a world where only the strong survive. And with that said in a secret prayer, we'll put a stone on their cairn, with the shape of a star—so that all might come to revere the power of Mask De Masculine both near and far.

Sunday, March 27, 2016

Easter Egg Hunt

 


Pokémon [17]

3 — Mew EX Legendary Treasures (RC24/RC25)
1 — Ho-Oh EX Dragons Exalted (119/124)
1 — Shaymin EX Roaring Skies (106/108)

2 — Audino Boundaries Crossed (126/149)
1 — Arceus Pikachu Legendary Collection (XY83)
1 — Victini Noble Victories (14/101)

2 — Lopunny Flashfire (85/106)
2 — Buneary Flashfire (84/106)

2 — Diggersby XY (112/146)
2 — Bunnelby XY (111/146)

Trainers [25]

1 — Master Ball Plasma Blast (94/101)
3 — Professor's Letter XY (123/146)
4 — Ultra Ball Dark Explorers (102/108)

1 — Professor Juniper Dark Explorers (98/108)
2 — Steven Roaring Skies (90/108)
3 — N Dark Explorers (96/108)
4 — Cheren Emerging Powers (91/98)

1 — Faded Town Ancient Origins (73/98)
2 — Dimension Valley — Phantom Forces (93/119)

4 — Fighting Fury Belt BREAKpoint (99/122)

Energy [18]

2 — Fire Energy
2 — Lightning Energy
2 — Fairy Energy
2 — Metal Energy
2 — Water Energy
2 — Grass Energy
2 — Psychic Energy
4 — Double Colorless Energy

Epilogue

We're going on a magical Easter egg hunt today. The Easter Bunny was already here, and has hidden a bunch of eggs all over the place for us. Mew really loves Easter, so we've agreed to let Mew lead the way, in helping us find all the Easter eggs. However, the Easter Bunny has been doing this for a really long time, and has become an expert at hiding his Easter Eggs. If we really hope to find them all, we're going to need the help of Ho-Oh, Audino, Shaymin, and Lopunny too.

You see, Ho-Oh provides us with the bird's eye view, while Audino listens for movements from the ground—so that Shaymin can find the Easter Bunny—and set him up with a hot chase.

Leading with Mew's psychic powers, our plan is to sync up with the Easter Bunny, who's always off chasing tail in his free time (because that's all bunnies do in their free time). Now, Lopunny has agreed to let the Easter Bunny chase her, yet bunnies move really fast, so we might need a little extra psychic power if we hope to perfectly sync up with the Easter Bunny. Thankfully, Victini showed up right in time, and was really excited when we invited Victini to join in on the fun.

With the powers of [Versatile] and [Victory Star] together, we can go over the Easter Bunny's memories and see where he used [Dig] to hide all the Easter eggs. Once we find a location, we'll need to write it all down so that we don't forget, and that's why we have Professor's Letter here to help guide us. We'll want to use them to keep track of all the different Easter Eggs.

From there, we'll want to lean on Cheren to lead the hunt straight-forward, followed by N & Steven (who might know a few shortcuts with all their experience). And if we happen to get lost, we can always rely on the smarts of Professor Juniper to find us the way. Now as we gather the eggs, we'll want to put them in our Easter basket for safe keeping. That would be Fighting Fury Belt, it's going to help us a lot along the way. Without it, we'd have a really hard time collecting all our prizes without any of them getting broken.

And once we have all of the Easter Eggs gathered together, we'll want to bring a few to Arceus, who'll grant us wish like they're the Dragonballs. Just be careful what you wish for. If your heart's not in the right place—you might not get it.

Wednesday, March 23, 2016

Crown of Thorns



Pokémon [20]

2 — Virizion EXPlasma Blast (9/101)
2 — Shaymin EXNext Destinies (5/99)

4 — RoseliaFlashfire (8/106)
4 — RoseradeDragons Exalted (15/124)

4 — ShelmetPlasma Blast (7/101)
4 — AccelgorDark Explorers (11/108)

Trainers [23]

3 — Great BallEmerging Powers (93/98)
4 — Level BallNext Destinies (89/99)

2 — Professor JuniperPlasma Freeze (116/116)
3 — Professor Birch's ObservationsPrimal Clash (159/160)
4 — NNoble Victories (101/101)

3 — Virbank City GymPlasma Storm (152/135)

1 — Life DewPlasma Freeze (107/116)
3 — Trick CoinPhantom Forces (108/119)

Energy [17]

4 — Herbal EnergyFurious Fists (103/111)
4 — Double Colorless Energy
9 — Grass Energy

Epilogue

A tortured life is not one worth living. Such a thing invalidates our greatest potential in this world—to make the best of it and all we have. For we are brought into this world beyond our control of it; where by all reason, the best we can possibly do—is make the best of the time and space we have.

In this lies the meaning of life itself. Yet there are forces in this world that can tear away from this meaning—and tear us down in all that make life whole—mind, heart, and soul. These forces are known as pain and sorrow, and the darkness of these forces is notoriously known for haunting some people all the way to their grave.

For those who've never known the torment of such things, in this life they're sure to get the only experience of it they'll ever need—a tragedy that leads many to the darkest epiphany one can behold. "Death is our friend. Those who relinquish themselves to the darkness become one with it; released from the misery known as life—laid to rest in the silence."

Monday, March 21, 2016

Mutant League Football




Pokémon [17]

3 — Virizion EX Plasma Blast (9/101)

2 — Chesnaught BREAK BREAKthrough (12/162)

1 — Chesnaught XY (14/146)
2 — Chesnaught — BREAKthrough (11/162)
3 — Quilladin XY (13/146)
4 — Chespin BREAKthrough Collector Chest (XY88)

2 — Virizion Plasma Blast (103/101)

Trainers [27]

2 — Random ReceiverPlasma Storm (138/135)
3 — Level BallAncient Origins (76/98)
4 — Trainers' MailAncient Origins (100/98)

1 — Skyla Boundaries Crossed (149/149)
1 — Professor Juniper Plasma Freeze (116/116)
2 — Professor Birch's Observations Primal Clash (159/160)
2 — Judge BREAKthrough (143/162)
4 — N Dark Explorers (96/108)

4 — Forest of Giant Plants Ancient Origins (74/98)

1 — Rock Guard — Plasma Freeze (108/116)
3 — Rocky Helmet Boundaries Crossed (153/149)

Energy [16]

4 — Double Colorless Energy
12 — Grass Energy

Epilogue

Green 42, Green 42—Hut, Hut, HIKE!!!! It's time for some smash-mouth football with the mighty Chesnaught BREAK—the All-Star running back, defensive lineman, and basically whatever other position he wants to play—because we're not here to stop him. We're here to win! Our quarter back for the evening is none other than the undead chick magnet, Virizion Bones Jackson. Crazy Bones is our main lead for the snap, and by his side always are the cheerleaders, which are our backup if things happen to start out in half-time.

We're in a hurry to bury our competition for good, that's why we're playing at the Forest of Giant Plants. It's an outlands where very few dare to venture. The plants here devour flesh and bone, and the rarity of visitors makes them especially vicious and bloodthirsty. Not even the mighty Chesnaught BREAK is safe here, and that's why we want to win the coin flip to get first ball, so that this forest doesn't become our resting place.

From the snap, we want Virizion to call most of the plays, while our Chespin sit on the bench. This is an aggressive field, so expect that things can get escalated very quickly—and this especially with Level Ball in our arsenal. It's in our bag of tricks to help to push those downs—so that we can push our opponent's into their graves and cover them over with [Spike Lariat], [Tough Hammer], and [Touchdown].

Random Receiver and Trainers' Mail are here to call in the special plays, from which N the quarter back, and Professor Birch the running back will pull most of the dead weight. If things really get desperate, the coach Professor Juniper can call an emergency play—or we could always bribe the referee Judge to put us all at the 40 (despite whoever might have the lead). As for Skyla, that's the Hail Mary—and our ultimate backup. When we want send our opponents off into the Graceland—never to return—this is the play we're going make. You got that?!

Alright then, it's go time—so put on your spiked helmets and let's BREAK!

Sunday, March 20, 2016

Moonlight Sonata

 
 
Pokémon [16]

3 Venusaur EX Power Trio Collection (XY28)
2 M Venusaur EX XY (2/146)

1 Celebi EX Boundaries Crossed (141/149)
1 Shaymin EX Next Destinies (94/99)
1 Virizion EX Plasma Blast (9/101)

2 Virizion Ancient Origins (12/98)
3 Illumise Primal Clash (18/160)
3 Lunatone Plasma Storm (73/135)

Trainers [27]

1 Master Ball Plasma Blast (94/101)
4 Max Elixir BREAKpoint (102/122)
4 Trainers' Mail Ancient Origins (100/98)

1 Professor Juniper Plasma Freeze (116/116)
2 Korrina Furious Fists (111/111)
2 Xerosic Phantom Forces (119/119)
3 Professor Birch's Observations Primal Clash (159/160)
4 N Dark Explorers (96/108)

3 Virbank City Gym Plasma Storm (126/135)

3 Head Ringer Phantom Forces (97/119)

Energy [17]

3 Double Colorless Energy
14 Grass Energy

Epilogue

It's the early 1800's and we're the legendary composer Ludwig von Beethoven. We're about to finish one of the greatest sonatas of all time—and for some reason we're going to dedicate it to a woman who's apparently half frog. Don't ask—we may never know. But apparently, we saw the countess Giulietta Guicciardi—and was like, "Go...Masterball."

Mega Venusaur is a hard lady to please, so she needs a lot of extra care to satisfy her. And that is the purpose of Master Ball here. Most likely, she's going to need something special, and Master Ball is going to get it for you. Consider Celebi when you can't get the energy up—but needed to Mega Evolve while you had the chance. Virizion for when you need to ace your opponent's Special Conditions. And even possibly Venusaur itself, when you've got the Max Elixir in hand, and need to pour our lady up a few shots right away.

Max Elixir is like the nectar of the Gods in the 1800's. It's what we drink all night to write such amazing music. But to make decent use of it, we'll need a nice energy base to back it up—yet as you can see—that's all been provided here. And by the hands of Korrina, we can draw this inspirational medium from under the light of the moon. For the power of {Premonition}is simply legendary. It works wonders for Ether, and what it does for Ether, it can do just as well with Max Elixir. So if you're unsure to as to waste one or not, you can always check the top with {Premonition}—and if there's an energy there—you know that's the green light.

If there's not, you still have a pretty good chance anyways, but sometimes it's better to just check first anways if you can. {Premonition} works other miracles filtering through our notes, so it's amazing to have in numerous copies all around. Venusaur draws its power from the light of moon anyways if I'm not mistaken—right? Well then, it's definitely a must have for our enchanted evening.

On the night of the first performance, Beethoven's [Helping Hand] brings the magic to our fingertips—but you might want to send a [Twirling Sign] to the audience first—to set the mood for excitement. If you didn't get attend the first performance, Xerosic would be pleased to arrange an encore for your Head Ringer experience. It's definitely recommended, for this piece is simply breathtaking. Generations to come will be reveling at this masterpiece—although we won't be able to hear a thing.

Thursday, March 17, 2016

Pot O' Gold




Pokémon [16]

2 Rayquaza EX Roaring Skies (75/108)
2  M Rayquaza EX Roaring Skies (61/108)

2 Diancie EX Mega Diancie EX Collection (XY43)
1 M Diancie EX Mega Diancie EX Collection (XY44)

2 Shaymin EX Roaring Skies (77/108)
1 Hoopa EX Ancient Origins (36/98)

4 Celebi Mythical Pokémon Collection (XY111)
2  Mawile BREAKpoint (78/122)

Trainers [28]

3 Maintenance Furious Fists (96/111)
3 VS Seeker Roaring Skies (110/108)
4 Max Elixir BREAKpoint (102/122)

1   Judge BREAKthrough (134/162)
2 Professor Birch's Observations Primal Clash (134/160)
3 Pokémon Fan Club Flashfire (94/106)
4 Misty's Determination BREAKpoint (104/122)

4 Sky Field Roaring Skies (98/108)

4 Trick Coin Phantom Forces (108/119)

Energy [16]

4 Double Colorless Energy
12 Fairy Energy

Epilogue

Legend has it there's a pot of gold at the end of the rainbow. Well, we've got a rainbow in our hand, and what we're looking to put at the end of it is a hot babe. Our rainbow of course is M Rayquaza, and the hot babe would be none other than the lovely M Diancie. Celebi is here too—and want to help make this wish come true. Leprechauns are often known as tricksters, but they can be like saints too, it all just depends on how pure your heart is.

Since ours is like gold, Celebi is going to call in some favors here to help us. Shaymin is also here—and wants to help too! They've got a whole team of leprechauns here to make this happen. Even so, we still might have to work for it a little, but some of the greatest things in life are earned—so that should only make the jackpot so much sweeter.

The primary technique here involves using Max Elixir to jump start our energy for Rayquaza or Diancie, then use [Time Call] to mega evolve them without technically losing a turn. If we play first, we can possibly mega evolve Rayquaza by hand (using Delta Evolution), then evolve to Mega Diancie next turn with [Time Call]. M Rayquaza will be ready to go by the time Celebi disappears, so then M Diancie can start getting ready to back it up.

Celebi isn't asking for anything in return, but it's only polite to throw Celebi a coin anyways, that goodwill is sure to help set the mood for great things to happen. Throwing Mawile a coin would be really nice too, since Mawile can chomp any golems down to nothing. Golems can be trolls—but they're going to have a hard time against Mawile's [Tight Jaw]. And the same can be said for Misty's Determination, which can nearly indomitable when it comes to getting her way. She's got a pot of gold all her own, and there's all kinds of magic she can work with that.

Much like Shaymin and Maintenance—which we can be use together to help us reach the climax in our Set Up. That's the stuff dreams are made of—the very stuff needed to make dreams come true. And if we've played our cards right, it'll take us to the heavens like Sky Field, and that's exactly what we'll find at the end of our rainbow—a hot babe and the sweet taste of our dream come true.


Luck of the Irish




Pokémon [17]

1 — Shaymin EX Next Destines (94/99)
1 — Virizon EX Plasma Blast (9/101)
3 — Sceptile EX Ancient Origins (7/98)

2 — CarnivineDark Explorers (5/108)
2 — VenipedeBoundaries Crossed (72/149)

2 — FoongusNext Destinies (8/99)
2 — AmoongussNext Destinies (9/99)

2 — PansageBREAKthrough (5/162)
2 — SimisageXY Base Set (11/146)

Trainers [27]

3 — VS SeekerRoaring Skies (110/108)
4 — Hypnotoxic LaserPlasma Storm (123/135)

1 — TeammatesPrimal Clash (160/160)
1 — Professor JuniperPlasma Freeze (116/116)
2 — Professor Birch's ObservationsPrimal Clash (159/160)
4 — Misty's DeterminationBREAKpoint (104/122)
4 — NDark Explorers (96/108)

4 — Float StonePlasma Freeze (99/116)

4 — Virbank City GymPlasma Storm (126/135)

Energy [16]

4 — Herbal Energy Furious Fists (103/111)
12 — Grass Energy

Epilogue

Top o' the mornin' to ya this fine St. Patty's Day. Grab your cap and lace up your boots hon, because we're of to the pub for some fine ol' fun. Virbank City Gym would be the classic Irish pub, and is the center-piece for this deck alongside our hard working Irishman Sceptile EX McDonald.

Heading straight to the bar with Sceptile isn't always going to be your best move, you're going to want to check you tab first, because if you're running low on loot, then you're likely to be going home early. There's no need to rush the ale unless you're in a hurry and playing first. Otherwise, you shouldn't start drinking until you've got some food in your belly. So sit back—and enjoy yourself some corned beef and cabbage first. That would be the steak and potatoes for the Irishman, and we can find them in both Carnivine and Venipede. They'll reserve us a seat at the bar and get the festivities going for us.

Once the drinks start to kick in—the shenanigans can begin. Just give your opponent a sneaky peck on the shoulder with [Unseen Claw], then respond to them with a "Suuure you did, and I bet you saw pink elephants too." when they say that they swear that they felt something. If the luck of the Irish is truly with us, we'll be able to repeat this trick for some laughs all night.

When your glass starts looking a little empty, just call up the barkeep Misty, who's determined to keep your glass full to the brim and frosty cold as long as you're under her roof. Everyone drinks from a Golden mug in this pub on Saint Patrick's Day. It's for good luck—and the golden foam sure looks good when the barkeep tops it off and presents it to us in all its glory.

At about this time, the buzz should really be kicking in, and that's when it's time to find yourself a friend and start up an Irish drinking song. Amoongus is our right hand man for this, he can be a bit of a dick sometimes—but he's always good for jolly song. The uproar from our jolly song is sure to add to the shenanigans, as it catches some of our fellow drunks off guard. Nothing to start a fight over though, despite the surprise, they're sure to welcome the song and join in on the fun until everyone's spirits are as high as the sky.

On the way home, make sure to beware of any Leprechauns. If they catch you drunk on Saint Patrick's Day, they're sure to torment you (as he was a saint). Of course, if you show one that you've got a piece of the Blarney Stone—they might do you a service and torment of your family rivals instead. The Blarney Stone is sacred to Ireland, so we want to keep its luck with our main man.

And of course, if all else fails, you can give it an ole chuck over the Leprechaun's head—then run for it as fast as you can back home. So long as the luck of the Irish is with you, you'll make it home alright, and you won't come back to the pub tomorrow to find that you've run your tab up too far past its limit.

Hell's Kitchen

 
 
Pokémon [17]

2 Shaymin EX Roaring Skies (77/108)
1 Malamar EX Phantom Forces (58/119)
1 Yveltal EX XY Base Set (79/146)
1 Aegislash EX Phantom Forces (65/119)
1 Flareon EX Generations (RC6/RC32)

1 — Registeel Ancient Origins (51/98)
1 — Regigigas — Phantom Forces (86/119)
3  Cresselia BREAKthrough (70/162)

4 Larvesta Ancient Origins (16/98)
2 Volcarona Ancient Origins (17/98)

Trainers [26]

3 — Maintenance —  Furious Fists (96/111)
3 — Vs SeekerRoaring Skies (110/108)
4 — Ultra BallFlashfire (99/106)

2 — Professor SycamoreXY Base Set (122/146)
3 — WallyRoaring Skies (94/108)
4 — Misty's Determination — BREAKpoint (104/122)

1 — Parallel CityBREAKthough (145/162)
1 — Reverse ValleyBREAKpoint (110/122)
2 — Shadow Circle — XY Base Set (126/146)

3 — Fighting Fury BeltBREAKpoint (99/122)

Energy [17]

4 — Double Colorless Energy
4 — Metal Energy
4 — Dark Energy
5 — Fire Energy

Epilogue

Centuries of murder saturated the Christ's Crown area with evil until the rape of a young girl drew the devil Mephisto to create a “son”. The advantage is stronger if we play first, but this deck is so adaptable that it can play second with potentially just as much advantage. In either case, we want to lead with [Solar Birth]—and use it to call forth our heart of darkness.

The technique for this primarily involves using Wally to quickly evolve Larvesta—but if you can't get to a Wally—Ultra Ball is there to back you up for Volcarona. If you're playing first, and you don't get a Wally in your hand, you're going to have to search the depths of hell to find him. Be determined, because there are four copies Misty's Determination (a very powerful retrieval card) to bring this forth in an instant—while Ultra Ball, Shaymin, and Maintenance are there to double or triple your draws to Wally.

From there, Malamar EX and Flareon EX do a really hot dance together if you call them forth together. You can attach a fire energy to Malamar and put your opponent's Active Pokémon to sleep, then slip that energy over to Flareon EX in a hot step of {Flash Fire}. Yveltal EX does a hot dance all by itself, it's our powerful backup to Malamar. Aegislash EX can be called forth like the wings of an angel, to turn the daggers of your opponent's Special Energies against them. As can Registeel do for you against Regice (given how this deck was designed for the Standard format). Last in line, Regigigas is our zero option—when all other options fail us—and nothing else will do.

There are a number of other accessories to suite the standard format as well. Such as Parallel City to cut down our opponent's bench, Shadow Circle to cut down our opponent's advantage, and Reverse Valley as another zero option to boost the attack power of our lead spawns. At the heart of darkness here, VS Seeker in combination with Misty's Determination will be your most powerful weapon, bestowing upon you the power to reach through your deck and grab any obscure resources you might need (so you don't have to go discarding masses of cards).

It's going to get you want you need most of the time, and if at first you don't succeed, you can just grab another copy (or another VS Seeker) to try again—that is the essence of determination for you. Use it as your weapon to bring all things to an end. For those who relinquish themselves to the darkness become one with it. Released from the misery known as life—laid to rest in the silence.

Wednesday, March 16, 2016

Lake of Fire

 
Pokémon [20]

1 Camerupt EX Primal Clash (146/160)
2 Entei EX Dark Explorers (13/108)

1 Reshiram EX Black & White (114/113)
4 Skarmory Roaring Skies (69/108)

4 Chimchar Plasma Storm (15/135)
4 Monferno Plasma Storm (16/135)
4 Infernape Plasma Storm (17/135)

Trainers [23]

1 Dowsing Machine Plasma Storm (128/135)
3 Vs Seeker Roaring Skies (110/108)
4 Level Ball — Next Destinies (89/99)

2 Steven Roaring Skies (90/108)
2 Professor Juniper Dark Explorers (98/108)
3 Blacksmith Flashfire (88/106)
4 N Dark Explorers (96/108)

4 Scorched Earth Primal Clash (139/160)


Energy [17]

4 Burning Energy BREAKthrough (151/162)
13 — Fire Energy

Epilogue

Where do bad folks go when they die? Well, that's where Skarmory is taking us—it's our ferryman into the underworld. We're all going to the Lake of Fire, and we're looking to drag as many people down with us as we can. After all, misery loves company—and it's looking to get miserable as hell real soon. Comfort is few and far between in the depths of hell—just Scorched Earth everywhere; fire that feeds on fire.

Unfortunately, the same fire that eats us alive will also be our only weapon for survival—for the Lake of Fire is an unforgiving place. So unforgiving, that the ferryman will begin calling forth the spawns of evil far in advanced—to greet us in only the darkest way—once we pass through the gates of hell. Try to hold your composure, because in the darkest sense of fortune, this opportunity may be our greatest hope of overcoming the challenge that waits ahead.

For this experience will be akin to Level Ball, in the sense that it can be just what we need to push ourselves through the levels of hell—where the blazing fires finally cease—and the chilling burn begins to set in over the atmosphere. Here we escape the murderous fire, yet beware, for an even greater evil lies within this darkest circle of hell—the devil Satan, Szun, the Infernape—who dances around the people lost in the darkness, endlessly using [Torment] and [Malevolent Fire] until they've have suffered so terribly, that he grows sick of them, and casts them out of hell.

It's here that their tortured souls might be able to finally find another chance at life—and the glorious everafter of heaven's gates—where angels such as Reshiram soar above the clouds, keeping watch over the lost souls in the world, hoping to guide them back into the grace of God. For it's only a matter of time before the devil get bored of Hell and returns to Earth, attempting to torment the lost souls there, and drag them back down into the deepest depths of hell once again.

In this fateful moment, there are only two things that can possibly save you—an angel such as Reshiram—or the Chariot—that would be Camerupt. The Chariot is like the God of War against the devil and all the forces of evil. There are none he cannot crush. So in your darkest hour, may The Chariot hear your prayers, and swing low to break the hands of evil and carry you away.


Tuesday, March 15, 2016

Dante's Inferno




Pokémon [13]

1 — Mega Charizard EXFlashfire (13/106)
3 — Charizard EXFlashfire (12/106)

1 — Lugia EXAncient Origins (68/98)
1 — Mewtwo EXNext Destinies (54/99)
1 — Flareon EXGenerations (RC6/RC32)

2 — Reshiram — Legendary Treasures (28/113)
4 — EnteiAncient Origins (14/98)

Trainers [23]

1 — Computer SearchBoundaries Crossed (137/149)
3 — Ultra BallFlashfire (99/106)
4 — MaintenanceFurious Fists (96/111)

1 — Professor SycamoreBREAKpoint (107/122)
2 — JudgeBREAKthrough (143/162)
4 — HughBoundaries Crossed (130/149)
4 — Misty's DeterminationBREAKpoint (104/122)

2 — Float StonePlasma Freeze (99/116)
2 — Protection CubeFlashfire (95/106)

Energy [24]

24 — Fire Energy


Epilogue

Come with us on a journey into the depths of hell—as Dante seeks redemption for the soul of his murdered love Beatrice. There are Nine levels of Hell, with Satan himself awaiting us in the ninth circle, and that's why there's no time waste and no room to hold back. At the entrance to the gates of hell, Entei's [Burning Roar] is our battle cry—with Dante so fired up—at least 3 energy on average should hyper accelerate our [Crimson Dive] into the underworld. We're not totally alone though, the power of our Guardian Angel, St. Lucia looms overhead in the form of Reshiram and Lugia EX. Where hell freezes over, St. Lucia will be there to watch over us in our darkest hour.

Scouring the depths of the underworld, we're armed with everything we need to bring the pain to the God-forsaken who live for such things. Maintenance is our main weapon. Use it to put energies back into your deck to increase the potency of Entei's [Burning Roar]. Then double it up with Hugh to cut your opponent's down to size and make your advance. Just don't get careless with it, because timing is everything. You want to keep as many energy in your deck as possible—remember that.

We have a number of other tools to help us make our advance as well, with our determination possibly being our greatest weapon of all. Misty's Determination extends our range—and gets us to those far away targets without taking away from our steam. Ultra Ball is like our resolve that strengthens us in everything we do—from our [Burning Roaring] to our [Crimson Dive] to calling upon the power of St. Lucia to watch over us—Ultra Ball is our resolve to it all.

Surviving the darkest depths of hell will take more than just determination and resolve. It will take pure willpower—and that's what Computer Search here represents last of all. The will of Computer Search grants to us our every desire. It is the force that champions the forces of nature itself. It can bestow upon us the angel's wings to soar above the fires of hell unscathed with Float Stone—or call upon the power of the Holy Ghost in Protection Cube—to guide us into the afterlife with our beloved Beatrice as her eyes glisten with joy—"Oh, you've come to save me." And thus, it becomes by the will of Man, that true love finds its salvation. And in that, faith is restored to God—whom delight most in seeing the victory of love. For the miracle of love is the force which gave meaning to their lives. So be it; truly.