Wednesday, June 29, 2016

Tree Climber


 
Pokémon [17]

1 — Lugia EX Ancient Origins (68/98)
1 — Mewtwo EX Next Destinies (54/99)
2 — Genesect EX Plasma Blast (11/101)

1 — Regigigas Phantom Forces (86/119)
4 — Skarmory Roaring Skies (69/108)

4 — Treeko Hoenn Collection (XY36)
4 — Sceptile Primal Clash (8/160)

Trainers [27]

3 — Professor's Letter — XY (123/146)
4 — Rare Candy — Plasma Blast (85/101)

1 — Colress Plasma Storm (118/135)
2 — Tierno BREAKpoint (112/122)
3 — Steven Roaring Skies (90/108)
3 — Skyla BREAKthrough (148/162)
4 — Cheren Emerging Powers (91/98)

3 — Chaos Tower Fates Collide (94/124)

1 — G Booster Plasma Blast (92/101)
3 — Energy Pouch Fates Collide (97/124)

Energy [16]

3 — Double Colorless Energy
13 — Grass Energy

Epilogue

For anyone whose climbed a tree before, you might like what we're up to today, because this is a deck all about climbing trees. Our fun begins with Chaos Tower (the tree), and our collection of tree climbers—Mewtwo, Lugia, Genesect, and Treeko—and their "Challenge Accepted".

But before you can climb a tree, you've got to find a tree. And this is we shift our focus to the collection of our resources—and their combing tactical and straight draw technique that hopes to find us the perfect tree to climb.

Now, if there's one thing that provokes a person to want to climb a tree more than anything else—it's to check out a bird nest. And so starting off, we have this here with Skarmory and [Call for Family]. Alongside our collection of Supporters, Skarmory is going to help lead the way for us on our journey.

We want to begin with Skarmory and [Call for Family], looking to put a Treeko and another Pokémon directly onto the bench. However, even despite this, we still want to play first if we can, because we're working with Rare Candy here, and that means we need as much turn advantage as possible to accelerate the evolution process.

Playing first also helps to accelerate our draw potential some—and make use of a possible first turn Steven (when his potential is at its prime).

Since this deck's opening Pokémon provides a tactical draw (opposed to reinforcing our straight draw from the deck), it initially puts the deck at somewhat of a disadvantage for gathering resources. However, that is why we have cards like Professor's Letter, Steven, and Skyla—to help increase our draw potential and concentrate the effectiveness of our draws with Cheren and Tierno.

Steven knows all the best trees to climb, netting us two solid cards, and setting Cheren or Tierno up for an awesome follow up. Professor's Letter is a free tactical draw of two cards—upping our draw potential anywhere from 4 to 6 cards a turn with just a single play from Skyla, Cheren/Tierno, or Steven.

Skyla herself is mostly here (and in high volume) to get us straight to G Booster (as important as that card can be). G Booster is like the Gameboy—that's what you want to take to spend some quality time up in the trees. G Booster gets us over almost all the troubles in the world—and the power light is easy to keep shining bright—between the effects of {Nurture and Heal}, Double Colorless Energy, and Energy Pouch.

I personally like to think of Energy Pouch as the safety restraints for professional tree climbers, but I suppose it could double as our backpack of goodies on more casual adventures.

We can even take a book up there, and learn all kinds of interesting stuff about trees, such as, "Dendro...philiac; a person who has sex...with trees."

Saturday, June 25, 2016

Fearless Hyena/Rumble in the Bronx




Pokémon [17]

4 — Kangaskhan EX Flashfire (78/106)
1 — Jolteon EXGenerations (28/83)

2 — Luxray BREAKBREAKpoint (47/122)

2 — LuxrayNext Destinies (46/99)
2 — LuxrayFlashfire (34/106)
4 — ShinxFlashfire (32/106)

2 — ZekromBlack & White (114/114)

Trainers [27]

1 — Master Ball — Plasma Blast (94/101)
3 — Great BallXY (118/146)
4 — Rare Candy — Dark Explorers (100/108)

2 — N — Dark Explorers (96/108)
2 — SkylaBREAKthrough (148/162)
3 — CherenEmerging Powers (91/98)
4 — TiernoBREAKpoint (112/122)

2 — Parallel City — BREAKthrough (145/162)
2 — Rough Seas — Primal Clash (137/160)

1 — Fighting Fury Belt — BREAKpoint (99/122)
3 — Muscle Band — XY (121/146)

Energy [16]

4 — Flash Energy — Ancient Origins (83/98)
4 — Double Colorless Energy
8 — Lightning Energy

Epilogue

Lights, camera, action!

Grab your snacks and get comfortable, because we're hosting a Jackie Chan double feature today. This presentation is a classic in his movie repertoire. But tonight, we're bringing together two Jackie Chan movies that you'd probably never traditionally see together like this; yet I think make one perfect double feature.

The timeless classic, Fearless Hyena—and the action hit, Rumble in the Bronx.

Our action begins wit the star himself, Jackie Chan. Portrayed here by our masterful array of Pokémon. In Fearless Hyena, Jackie is looking to avenge the death of his fallen master, by beating the master that killed him. And in Rumble in the Bronx, Jackie is looking to somehow save a crippled wizard boy, who although seemingly helpless, has the power to play Game Gear without any actual games in the system. There's also a hot babe too that looks after him—which I guess is reason enough all by itself to save the day.

But either way, we're and looking to get straight down to business, and use Rare Candy to get us to Luxray without any monkey business. From there, we come out with Luxray BREAK (and like all kung-fu masters) hope to land lucky punch in [Wild Fury].

Given the gamble involved with this, Muscle Band is here to back us against the liability that luck might bring to the table. It also pairs very well with [Flash Impact] and [Fang Snipe]. Granting us 80 damage for one energy with the first—then with the second bumping up an already considerably game-breaking attack (what with the ability to discard any Trainer card from our opponent's hand) to a more heftier 60 damage a hit.

This perfect combination of power and technique is just the style needed to bring any opponent down—even at their strongest.

Jolteon EX is another strong card—who at first kind of doubles as our hot lady co-star (a must have in almost every Jackie Chan movie) is another strong card—yet also embodies Jackie's lightning fast moves. Jolteon EX is simply a powerhouse with the ability to shutdown Basic Pokémon, and the utility of this attack works all kinds of magic so that Luxray and Luxray BREAK can shine.

However, I strongly believe that trying to over-rely on one card is bad technique. Jolteon-EX is the kind of card where just one copy is going to win you the game, or the card in general just isn't going to be much help to you. And that's why we have just one copy of Jolteon EX in here—juxtaposed alongside two copies of [Outrage] Zekrom (which is a much more universally offensive and defensive card—and therefore possesses a little more overall potential).

Fighting Fury Belt is also in here as a tech for Zekrom. Think of it as like the legendary jacket that Jackie takes off before getting ready to rumble—or maybe the weighted bags ties to the ropes in Jackie's kung-fu training. It takes the power of [Outrage] to the next level—and gives Zekrom the power to take down an entire army all by himself.

That's sure to come in handy in China and the Bronx. Since with all those people, there's sure to be more weirdos where that came from.

Friday, June 3, 2016

The Price is Right

 

Pokémon [16]

1 — Jirachi EXPlasma Blast (98/101)
3 — Kangaskhan EXFlashfire (78/106)

1 — JirachiRoaring Skies (42/108)
3 — JirachiMythical Pokémon Collection Jirachi (XY112)

4 — BeldumPlasma Freeze (50/116)
4 — MetagrossAncient Origins (50/98)

Trainers [30]

1 — Master BallPlasma Blast (98/101)
3 — Level BallAncient Origins (76/98)
4 — Rare CandyDark Explorers (100/108)
4 — Trainers' MailAncient Origins (100/98)

1 — StevenRoaring Skies (90/108)
3 — SkylaBREAKthrough (148/162)
4 — CherenEmerging Powers (91/98)
4 — TiernoBREAKpoint (112/122)

4 — Steel ShelterPhantom Forces (105/119)

2 — Weakness PolicyPrimal Clash (164/160)

Energy [14]

4 — Double Colorless Energy
10 — Steel Energy

Epilogue

Pokémon trainer—c'mon down!

You're the next contestant on The Price is Right!!

Our announcer Jirachi EX invites you to the gameshow where you try guessing the price of random items for a chance to win a number of amazing prizes—including a BRAND NEW CAR! That's our jackpot prize here—and what we've got up for grabs is a muscle car with [Machine Gun Stomp] Metagross—which would be like is like when we peel off on the race track after our big win.

Our host Bob Barker (portrayed by Kangaskhan EX) wants to help us win this fabulous prize, and we (as Jirachi) are dreaming of it right beside him. This is where our excitement begins—with the uphill climb of [Triple Draw] or [Precognitive Dream]—alongside the help of our loved ones Cheren, Tierno, Skyla, and Steven. We need to get the right number of cards in our hand to match Metagross up against our opponent, and the combination of these cards together has the power to make that dream come true!

With this combined draw power, we will be drawing seven cards a turn on average. That's like playing a free Professor Sycamore each turn! From here, we want to get Beldum on the bench with [Calculate], and guess the price of the Rare Candy. If we're successful in doing this, it's going take us straight to the prize. However, the more competition we're up against, the more prices we might have to guess. But not to worry, because we've come fully prepared this. All of our accessories have been tactically selected to help provide us with a surgical precision in our guesswork.

Starting with Level Ball, this accessory freely fetches the greatest majority of content in our deck, making it be the best ball to roll with over all. Master Ball then takes this potential to the next level, and can be used to absolutely secure a little guesswork for us. This diverse potential between these two accessories enables them to act as exact retrieval whenever it's needed—while doubling as tactical retrieval—that we can use at other times to help thin our deck out and concentrate the potency of our next draw. This helps take a little guesswork out for us, and bring the cards we might be looking for a little closer together.

The numbers can get stretched far and wide—and that's why Skyla is here to help instantly take a little guesswork out for us. Our straight draw can be too narrow to bet on by itself, and even trying to rely on Misty's Determination can simply too much of a gamble here. For best results, we need the quality and assurance of Skyla—taking only one card out of hand—in exchange for the one we need.

Trainers' Mail then backs up both Skyla and Level Ball for what they do in their tactical prowess. In its best potential, Trainers' Mail is going to be exchanging a single card in our hand for another one. This keeps the number of cards in our hand at an equilibrium, while extending our reach towards other crucial Trainer cards in the deck, that we might hope to put into our hand right away.

Weakness Policy also, gives us a very useful card when we need it (effectively removing the crushing weaknesses of Fighting or Fire-type—whose power tends to be dangerously high). Yet can simply be kept in hand whenever it's not needed, and effectively add to our hand size. It's a card that never goes to waste, and always has a use for something good. That's like when you write in to The Price is Right and finally getting selected! Just make sure to pay it forward as a token of thanks.

And that's all folks! Bob Barker reminding you to help control the pet population—don't forget to have your pets spayed or neutered.