Saturday, December 31, 2016

We're Gonna Have Us A Champagne Jam



Pokémon [21]

1 — Lugia EXAncient Origins (68/98)
2 — M Charizard EX —  Generations (12/83)
3 — Charizard EX — Flashfire (11/106)

2 — Ho-Oh BREAKHo-Oh BREAK Box (XY154)
4 — Ho-OhHo-Oh BREAK Box (XY153)

2 — EmboarBlack & White (20/114)
2 — PigniteBoundaries Crossed (25/149)
3 — TepigBlack & White Blister Promo (BW07)

2 — VictiniV for Victini Tin (BW32)

Trainers [24]

1 — Master BallPlasma Blast (94/101)
1 — Ultra BallSun & Moon (TBA)
2 — Level Ball Next Destinies (89/99)
2 — EvosodaX&Y (116/146)

2 — TeammatesPrimal Clash (160/160)
3 — ShaunaX&Y (127/146)
3 — CherenDark Explorers (91/108)
4 — NLeague Promo (BW100)

2 — Charizard Spirit Link Evolutions (75/108)
4 — Energy Pouch Fates Collide (97/124)

Energy [15]

3 — Double Colorless Energy
12 — Fire Energy

Epilogue

Happy New Years! It's time to party!!

I've got a grand ball prepared for you all tonight, featuring the mighty Ho-Oh BREAK and [Heat Inferno] M Charizard-EX!!! This deck utilizes a [Stoke] strategy, alongside the effects of Energy Pouch and {Inferno Fandango}, to burn up the dance floor all night long!

The consistency of our starting Pokémon base is primed to put our feet on the ground and keeps our steps in perfection motion. We have 3 Charizard and 4 Ho-Oh to prime our successful starting spot. Together, they give us an 80% success rate of starting with at least one of them. Lugia-EX is a wild card, that provides us an additional starter and ups the success of having a good starter to 93%.

It's not a perfect 100% or plus, but due to the nature of the game's dynamics, is sure play out with that kind of success or better! The reason for this being we only have 5 cards in our deck that we don't want to start with—2 copies of Victini and 3 copies of Tepig. Victini is our superstar for empowering the success of [Stoke], when it comes to important coin flip effects, that additional chance is a must. It reduces your chances of failure to 1 out of 4, which is really great odds for your success. The 3 Tepig is an elevated measure from the traditional 2-2-2 line prominently used. That extra copy at the Basic level helps us hit the ground running, which is very important here given, how the foundation of this deck's strategy lies in {Inferno Fandango}.

Okay now, just 5 copies of these cards produces a 50% chance of getting on in our opening hand. However, the chances of us NOT getting at least 1 copy of our other Basic Pokémon in our opening hand—is a very pitiful 19%. The math is simple. We have 8 cards between Ho-Oh, Charizard, and Lugia, with 6 cards left to draw, and 59 cards remaining in our deck. 8 times 6 is 48—divided by 59 is 0.81 (or 81%). 81% is the success rate we will draw one of those starting Pokémon follow the first card, inverse that value out of 100 and the chances of us NOT drawing at least 1 copy comes to 19%.

This actually stacks a 50% chance atop a 19%—furthers lessens the probable chance of total failure overall. It's just very—very unlikely. And that's how the Pokémon base is primed for our success.

This is important to our success with always choosing to play second. Playing second is very important for us to make best use of [Stoke]. This attack is at the center of our deck's strategy, as it hyper-accelerates our offensive potential, and enables us to make a very powerful 100 plus damage attack on following turn.

Even if we can't make an attack the following turn, this deck still boasts the potential to make a powerplay on the effect of [Stoke], providing amazing versatility against more offensive swarmer decks. The technique for this involves equipping Energy Pouch to our [Stoke] Pokémon, then simply evolving Tepig to Emboar to evacuate the dancefloor. Through the combination of these effects, we can gather energy carefree with [Stoke], and return them all to our hand with Energy Pouch, then directly attach to our next Pokémon for an instant fully powered offensive!

This deck utilizes a lot of Item cards, which does make it somewhat vulnerable to Item lock. However, the offensive power of [Stoke] and their follow up attacks kind of see this leaning towards Seismitoad Item lock being the only significant threat. It has weakness advantage, and isn't easily Knocked Out on the next turn as Trevenant can be by either Charizard-EX or Ho-Oh BREAK.

Items are crucial to success of the typical deck, so one should always remember their importance. The Item here is just as primed as the Pokémon base to help ensure we have a ball tonight! We have 2 Evosoda that boost the evolution heavy dynamics of our grand ball. It wouldn't be a champagne jam with the champagne—but just like any other alcoholic drink—too much could surely kill us.

That's where the tactical spread from Level Ball, Ultra Ball, and Master Ball comes in. The spread between these Item cards aim to act as a dynamic extension to all the different types Pokémon were catering to here. If you take a look, you will see how each acts as extension to particular Pokémon, while themselves doubling up with one another to act as extensions to each other, and further our overall direct retrieval potential. If you use a Level Ball to grab Tepig, you have 2 Evosoda to back up the remaining copy of Level Ball, and the two copies of Pignite—along with a copy of both Master Ball and Ultra Ball—with can retrieve anything.

Master Ball never has a bad use, so make use of it as soon as you can, especially for the Emboar line. Ultra Ball is a very tactical addition that both acts as an extension to Master Ball's universal potential, while also providing us the opportunity to thin out some of our extra content once the party is in full swing. The consistency of these cards is very important to our initial success, yet unfortunately, can become a liability to us and our Wheel Supporter effects (adulterating the consistency of our draw with now useless cards). Just one Ultra Ball provides us an additional benefit to clean up a little mid-game and keep the party in good order.

Moving on to our Supporter spread, it might seem underwhelming, but alongside the utility of our consistency and heavy retrieval power of our Item cards, is actually very proficient to carry us through the night. Four copies of N make up the general foundation of our draw power. N's heavy draw power at the start of the game, in addition to his ability to act as disruption against opponent's turn 1 retrieval cards makes him the best host for the night. From there we have a heavy split between Cheren and Shauna, whose differing potential is intended to create a wild dance between them.

As a one-sided draw with a decent medium range, Shauna is a great backup Supporter to N. However, our needs can be rather particular here, and when we have cards in our hand we need to keep, or have accumulated a decent sized hand from a previous wheel, Cheren makes a much better play to retain the majority of cards in our hand and make a more concentrated draw off the top of the deck. Given how varied their needs can be, they're provided in an even heavy split of 3-3 to ensure there is a good chance to make best use of them both as consistently as they might be needed.

Finishing off the night as the ball drops is Teammates with the big Happy New Year! Teammates is our final Supporter—provided as a heavy tech of two copies here. Teammates is like a super-extension to the inevitable Knock Out on our of our primary Pokémon. Just a single play on Teammates works wonders for bringing everyone together for a celebration!

It can grab a copy of Charizard Spirit Link and M Charizard-EX to instantly Mega Evolve the next turn; or a copy of Energy Pouch and Evosoda to make another powerful follow-up with Ho-Oh BREAK; or a Double Colorless Energy and another Supporter to keep the excitement heavy. Teammates is just a really versatile retrieval card that works wonders for decks with very diverse needs such as this one. The heavy tech of 2 copies provides a decent consistency, that helps to keep it out of the way at the start of the game where it's least likely to be needed, while seeing its appearance heavy as the deck thins out, enough to have a good chance of making use of it at all.

Consistency is prime—so that our luck might be the most consistent of all. One thing you never want to do is test your luck, and that principal is the reason behind the high consistency of Energy Pouch. This card is very important to the success of our strategy here, so we need the best possible chance to draw it that we can get. We really don't want to test our luck with a single less copy than the max—even if 3 copies is a decent consistency for a card you want to have a great chance of getting to within a single shuffle and draw.

Energy Pouch isn't only important, it's also vulnerable to plays on very popular tech cards such as Startling Megaphone. To best protect against this, we want to play those Energy Pouch one by one as they're needed, while the consistency here helps to heavily reinforce our chances of being able to replace one right away if-and-when it's needed.

The heavy tech of two copies on Charizard Spirit Link hold the same purpose as it does with Teammates. It's a card that only has one use, and although it's a pretty important use, it's still not something we can afford to have adulterate the consistency of other more prominent resources (such as Item cards and Supporters). Just two copies has genuinely proven itself to me to be sufficient in decks like this where the Mega Pokémon doesn't lead the dance. Don't forget that it also gets a really good extension from Teammates, helping to ease the comfort of providing just two copies here.

Once the first one makes a successful play, the second one should be thrown down right away on anything to help get it out of the way. This same technique can be used for the first one as well, if you see you're going to have to make a narrow draw on Shauna. It helps to thin the deck significantly, while the extension that Teammates provides can help to make up for the loss of consistency later. Use your head for what it's there for, and don't let a good opportunity pass you by. All's well that ends well.

Sunday, December 25, 2016

Full Retaliation

 

Pokémon [16]

1 — Manaphy EX BREAKpoint (116/122)
4 — Seismitoad EX Furious Fists (106/111)

4 — Magikarp — Shiny Gyarados Box (XY143)
4 — Gyarados Ancient Origins (21/98)

1 — Suicune — Plasma Blast (20/101)
3 — Lapras — BREAKpoint (28/122)

Trainers [30]

2 — Red CardX&Y (124/146)
4 — Dive BallPrimal Clash (161/160)

2 — XerosicPhantom Forces (110/119)
2 — JudgeBREAKthrough (143/162)
2 — ShaunaX&Y (127/146)
3 — Professor JuniperPlasma Blast (84/101)
4 — NFates Collide (105/124)

4 — Team Magma's Secret BaseDouble Crisis (32/34)

4 — Hard CharmX&Y (119/146)
3 — Jamming NetPhantom Forces (98/119)

Energy [14]

4 — Splash Energy BREAKpoint (113/122)
4 — Double Colorless Energy
6 — Water Energy

Epilogue

Ho ho ho~ Merry Christmas!

Santa Claus in the on the double getting all his presents to the good boys and girls all over the world. But some boys and girls aren't going to be getting anything nice for Christmas, because they've put their name on the naughty list this year, where they'll face the Full Retaliation of Santa's Workshop!

Our journey on this still magical Christmas Eve begins with Santa Claus and his sleigh—Seismitoad-EX and [Errand Running] Lapras. These are our primary starters for this deck. The consistency here leans in favor of Seismitoad-EX, because the damage exchange and Item Lock disruption provided Seismitoad is a bit more significant of a contributor to our competitive potential. Lapras however still makes an excellent follow-up for us, with its unlimited retrieval power for Trainer cards, that can powerfully help us setup to make victory of the night!

The hearts of children all over the world are spilling over in anticipation tonight, and you can just see from Manaphy's expression, that they can hardly sleep tonight. The magic of their hearts is what propels us on this night with our top Reindeer, Suicune, as the bells jingle around us, and the presents are placed for deserving (while the undeserving await the wake up call of their life).

Suicune and Manapy are our main tech cards. Manaphy enables quick mobilization, to switch from setup to offensive right away, or enable tactical maneuvers on a rough exchange. Suicune on the other hand is an offensive/defensive powerhouse, that can become our ultimate driving force, and plow through the ranks of Pokémon-EX as we jingle all the way!

We don't have any time to waste on Christmas Eve, so we always want to play first as often as we can. You might question this because of Item Lock, but trust that Item Lock can be tough whenever it falls. You don't need to always worry about getting it down right away with the first attack. We have a couple more pressing issues at hand, such as locking down our perimeters, to help ensure our safety from the creatures of the night.

And for this night in particular, safety is by far our biggest concern.

Santa Claus has a lot of experience under the his belt, and that's why we're utilizing this supreme defensive strategy, incorporating the combined power of Hard Charm and Jamming Net, to put up our maximum defenses. This strategy by nature further suggests we play first for best results, to make best use of Jamming Net, in hopes of quickly wrangling any creatures of the night before they get too out of control.

If that does happen, Santa Claus has all the might to wrangle one with his bare strength, between the combination of Xerosic of Jamming Net. This tech addition of 2 Xerosic is a prominent signature of mine whenever running Team Flare Gear. It helps to make best use of the gear, and in a single powerplay, can turns the tides against the opponent in the very heat of battle!

Now, the action begins once we get Team Magma's Secret Base in play. This represents Santa's Workshop, and the homes of all the people in the world, whose warm welcome awaits the arrival of their presents. The presents of course are represented by the golden Magikarp, but some people aren't going to be getting any sweet presents at all. The most they'll be getting is coal—and the coal is definitely the last thing you want to see here—just the same as it is on Christmas Day.

Finding coal on Christmas morning has to be one of the most heartbreaking things ever, sure to make even the toughest boy or girl break down in tears. And maybe that's why it's so befitting that Splash Energy represents the coal in our deck. Equipping [Full Retaliation] Gyarados with this lump of coal enables the full wrath of the North Pole to extend its reach to all naughty children on the list.

You see, Splash Energy can return Gyarados and Magikarp to our hand, thus enabling us to place our golden presents elsewhere on the bench, then triggering Team Magma's Secret Base, and ultimately taking the power of the next [Full Retaliation] back up to its maximum intensity.

Santa Claus has no problem giving naughty children what they deserve. He has a hard policy for being naughty. So hard—that it takes two Hard Charm to represent it. And equipping two Hard Charm to Gyarados is one of the best powerplays you can make with this deck! It stacks with Jamming Net to super-reinforce our jolly team against the bad vibes of naughty boys and girls. Many of them are sure to be very bitter on Christmas morning—we can even expect some hate mail from them later.

Hate mail is of course a good way to instantly land yourself on the naughty list for next year—represented by Red Card. Red Card stacks really powerfully with N, and our other draw Supporters, in hopes the naughty boys and girls will eventually learn their lesson and clean their act up. Red Card can be a powerful disruption by itself, but it's provided here in a tactical split between Judge. This tactical split provides us an extension on our disruption potential, which can work a miracle for us in times where it seems like we might not make it through the night.

It also provides us an extension on our draw potential, which you can almost never have too much of. Draw power is as important as teamwork—and here the two go hand-in-hand to make the Christmas magic happen. Santa's expertise once again comes into play here, understanding that some of our resources are very precious to us (such as our special energy) so that we can't really afford to discard them (especially at the opening of the game). For this reason, Professor Juniper has been tuned to 3 solid copies to help reduce the chance of Mrs. Claus having to make any hasty decisions.

This aims to work out for the best, because 3 copies is a really prime consistency for any card you'd like to get to within a single shuffle and draw with Supporters like N and Shauna. The midrange consistency helps to keep that card out of the opening hand, but sees its probability of being draw significantly increase, once the hand has been played out, and is then replenished in near full.

Lots of help surrounds Mr. and Mrs. Claus in the form of our wheel Supporters base, whose heavy presence is intended to reinforce the chance of having alternative play options to Professor Juniper when it is in our hand. Many times over, our best play can involve wheeling out instead of discarding to draw, because discarding to draw can not only waste precious resources entirely, it can reduce the consistency of our deck's best content, and dramatically effecting our ability to finish the job we set out to do!

8 to 3 is a pretty heavy split—granting us lots of grace to make our rounds long into the night without losing anything important along the way. Good little boys and girls like Shauna are counting on us to deliver the goods. And Shauna is here as our little helper because we can count on her just the same. You see, Professor Birch's Observations was our main option, and although it seems like that card would fit the theme perfectly, we really can't afford to make any gambles on Christmas Eve.

Getting the short end of Professor Birch's Observations can be a dramatic hold up for us (one that we might not be able to recover from). But thinking smart, and taking no chances, we ask Shauna to come along on the ride with us. Because it's easy to see how the magic of a young girl's heart can be always be counted on to keep our pace steady as we drift through the night.

Proclaiming Merry Christmas to all...and to all a goodnight~