Sunday, April 19, 2015

Punch-Out!! Deck Series — Super Macho Man


Pokémon [18]

1 — Landorus EXBoundaries Crossed (89/149)
2 — Tornadus EXPlasma Freeze (54/108)

2 — HawluchaFurious Fists (63/111)
2 — SolrockPrimal Clash (83/160)
3 — DedenneFurious Fists (34/111)

4 — MienfooBoundaries Crossed (87/149)
4 — MienshaoFurious Fists (57/111)

Trainers [25]

1 — Scoop Up CyclonePlasma Blast (95/101)
3 — Level BallNext Destinies (89/99)
4 — Random ReceiverDark Explorers (99/108)
4 — Robo SubstitutePhantom Forces (102/119)

3 — TeammatesPrimal Clash (141/160)
4 — KorrinaFurious Fists (95/111)

2 — Silver BanglePlasma Blast (88/101)
4 — Muscle BandXY Base Set (121/146)

Energy [17]

4 — Strong EnergyFurious Fists (104/111)
2 — Double Colorless Energy
11 — Fighting Energy


MAIN STRATEGY 

Tornadus EX & Landorus EX: These two represents the big boss—Super Macho Man. He's got his tan in full effect and his Macho Spin Punch in full charge. Between the two, Tornadus is going to be your ace—and Landorus your king. [Windfall] is a really great opener to build up an unstoppable momentum in the game. It works really great with all of the other resource obtaining cards. And throughout the course of this Super Macho Spin, try using one of your Korrina to obtain a Scoop Up Cyclone. Then, use that on Tornadus to bring him back to your hand and prevent him from being knocked out. This can be a major lifesaver for you—and a major setback for your opponent. They'll be out two prizes—while you're all supercharged and ready to hit 'em hard.

The strategy for Landorus is a little different, and involves throwing him out there to beat on your opponent's active and benched Pokémon with [Hammerhead] for just a single energy. You'll be putting about 50 damage on their active and 30 damage on one of their benched Pokémon each turn. Just a few rounds of this is going to leave your opponent looking like Little Mac after a beatdown. And if your opponent finally gets him on the ropes, just you use your Scoop Up Cyclone to bring him back to your hand to starts the rounds over—or just power up Landorus from the bench to put the immense power of [Land's Judgment] at your beckoning command.

Hawlucha: Here we have Little Mac, and of course, he is little compared to the Super Macho Man. This card is a very strong backup against powerful Pokémon EX. In this deck, Hawlucha is a great card to spend one of your Strong Energy on—since the score for KO'ing a Pokémon EX almost always makes it worth it. Another useful strategy in your opening turns, can involve throwing Hawlucha out there as your active, then retreating it for free after you've obtained something more viable to use (like a Dedenne via Level Ball—or Landorus EX via Korrina).

Dedenne: This card also represents Little Mac, since he's just a pip-squeak next to Super Macho Man. However, it's one of the more powerful cards to get in your opening hand, since it works double time with the rest of the resource gathering content to assemble a very strong offensive. Fetching basic Pokémon with [Entrainment] is going to allow you to use Korrina to fetch Random Receiver, and potentially chain Korrina's back-to-back (giving you a Supporter each turn). However, in the event you happen to get Teammates instead, try switching up to Dedenne's [Energy Short] attack in the meantime. It will stack up some helpful damage on your opponent's active Pokémon, while you wait for Dedenne to get KO'd, and enable Teammates for you.

Solrock: Aahh, the legendary California sun. It's the main reason why the Super Macho Man so strongly resembles this card himself. In this deck, Solrock is your backup support. Very useful when you've got some time to spare, or whenever you happen to get stuck with a tough hand. For a single energy, [Solar Generator] is going to fetch you two non-Basic energy—providing you with some very powerful resources—while helping to thin out your deck and draw you into more useful content.

Mienfoo & Mienshao: These cards here are the centerpiece of the deck, and they symbolize the Super Macho Spin in grand form. The strategy here aims to attack your opponent consistently with Mienshao, without your opponent ever being able to knock it out. The technique for this revolves around [Aero Turn], which returns Mienshao (and all other cards attached to it) back to your hand. This prevents Mienshao from taking any damage, which prevents your opponent from being able to knock it out. Mienshao is the primary resource for your Strong Energy and Muscle Band, so use them with highest priority on Mienshao to increase the power of [Aero Turn] as much as you can.

Robo Substitute: The punching bag Super Macho Man uses, custom tailored to mimic pip-squeaks like Little Mac. This card is your primary lifeline for Mienshao and [Aero Turn]. In a game scenario where your resources are thin, this card work miracles to spare you a turn, thus enabling you to power up your Mienshao for the next attack. One of the greatest benefits to this—is that it can enable you to attach an additional Strong Energy to your Mienshao, which will tip the scales for you in your favor whenever you're dealing with Pokémon that have over 160HP. At a full 100 damage, you'll be knocking them out in two hits, rather than three (as it would take to do at 80 damage a hit).

Muscle Band & Silver Bangle: The championship belt—and the championship ring. Because after all, Super Macho Man was the original champion of the Punch-Out!! series, right before Mr. Dream or Mike Tyson found their way at the top of the ranks. For best results, try saving your Silver Bangle exclusively for Hawlucha (since he only works against Pokémon EX anyways). Muscle Band is a much more prominent resource, but you'll never want to throw one on Tornadus EX. It would only be a waste, since his existence in the deck is only supplemental itself. Muscle Band is there primarily for Landorus and Mienshao, but don't hesitate to throw one on Hawlucha or Dedenne if you've got any extra to spare. It's your universal resource, and that's what the numbers are there for.

Korrina & Teammates: Here we have the girls, because Super Macho Man gets all the ladies. These two Supporters make a very unique combination in this deck. Korrina is your main girl. You'll want to use her to load your bench with Mienfoo and Mienshao. You will need at least one Mienshao in order to begin a strong [Aero Turn] offensive, with an additional Mienfoo on the bench to act as your standby. For best results, try to use Korrina's second ability as tactically as possible. Like whenever you have an extra copy of Korrina in your hand, use the first one to fetch yourself a Level Ball (granting you two Pokémon in one shot). And when your resources are low, use Korrina's second ability to reach for a Random Receiver instead to give you another Supporter for your next turn.

Teammates is your backup to Korrina, and it relies on cards like Solrock, Dedenne, and Robo Substitute to enable it for you. However, Teammates can be still be really useful later in the game, to grab you any important, yet obscure resources (like more Robo Substitutes) whose numbers might have been greatly thinned down by the pace of the game. Early in the game, try using Teammates to obtain at least one Korrina for yourself—or even two Korrina. Never forget that's your main girl—and you'll want to rely on her power most of all to take you to the top.


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