Tuesday, April 28, 2015

The Addams Family



Pokémon [24]

2 — Mewtwo EXNext Destinies (54/99)

4 — DedenneFurious Fists (34/111)

3 — WoobatDark Explorers (50/108)
3 — SwoobatLegendary Treasures (65/113)

2 — GardevoirNext Destinies (57/99)
2 — GalladePlasma Storm (61/135)
4 — KirliaPlasma Storm (60/135)
4 — RaltsPlasma Storm (59/135)

Trainers [19]

1 — Master BallPlasma Blast (94/101)
4 — Level BallNext Destinies (89/99)
4 — EvosodaXY (116/146)

2 — Professor SycamorePhantom Forces (101/119)
4 — ShaunaPhantom Forces (104/119)
4 — TiernoPhantom Forces (107/119)

Energy [17]

4 — Mystery EnergyPhantom Forces (112/119)
13 — Psychic Energy

MAIN STRATEGY

Gallade & Gardevoir: The heads of the household—Gomez and Morticia. The morbid romance between these two Pokémon make up the major plot of the deck, and the strategy involves summoning the pair side by side for a dark dance together. Just like their bedroom—the house has been loaded with all kinds of frightfully delightful items to quicken the deed. Like the torture device—Level Ball. Which can be used to evolve your Pokémon so quickly, you'll have your opponent on the rack—spreading them out. On the other hand, you have the Witch's Brew—Evosoda; a concoction from beyond the grave, which once consumed will give you an instant rise—ascending up the evolution chain of any member in your gothic family.

And once you've got the main couple side by side, it's time to begin the dark dance by sending out Gallade and attacking with [Powerful Storm]. This attack is going to get an immense boost from the love of Gardevoir and [Psychic Mirage]—enabling you to hit your opponent twice as fast—and twice as hard. And it shouldn't be long after that—that you'll be burying them in the backyard.

Woobat & Swoobat: The bats—and blood pets. The family uses these critters to darken atmosphere—as well as for sacrifice, whenever they're in need of some ritual blood. Akin to this, these Pokémon are your tactical resource in this deck. The strategy involves sending Swoobat out before your primary attacker, and using [Energy Gift] to try and get two additional psychic energy attached to one of your benched Pokémon to further empower of their energy based attacks.

This potential makes Woobat your second best option as a starting Pokémon. However, keep in mind that your best move always involves sending Swoobat out after Dedenne—either packs the bench for you—or gets KO'd. Corresponding to this, you'll want to grab at least one Woobat with Dedenne and [Entrainment]—if you don't already have one. This will hopefully enable you to send out Swoobat next, and let your benched Pokémon drink from their blood to load up on psychic energy.

Dedenne: It's Uncle Fester! One of the most infamous members of the Addams Family. And in this deck, one of the most crucial resources by far. Nearly every winning game that you play is likely to involve sending Dedenne out as your starting Pokémon—and using [Entrainment] to fill the bench for you with basic Pokémon. This is very important for a deck like this, since there is an immense climb involved with assembling two Stage 2 Pokémon side by side. A feat like this takes all the support it can get—and that's why it's going to be important for you to use Dedenne to fill the bench for you. This sets the foundation for your evolution chains, and effectively thins out the contents of your deck—thus increasing the potency of cards like your Supporters, Level Ball, and Evosoda.

Mewtwo EX: "You rang?" Lurch the Butler. Only this card portrays a much darker side of the character—one much more intimidating to call upon. However, Mewtwo EX is here to clean up just the same. You'll want to use this card as your supporting offensive attacking. The technique for this primarily involves sending Mewtwo out as your active Pokémon behind Gallade whenever have the high ground; OR sending it in as your active Pokémon before Gallade, whenever you need more time to prepare.

Gardevoir should always be your top priority between the two cards whenever you're climbing your first evolution chain. [Psychic Mirage] is the foundation of the household—and it combos just as powerfully with Mewtwo and [X Ball] as it does with Gallade and [Powerful Storm]. So whenever you've got a mess on your hand, and you can't get them both out at the same time, you'll want to send Mewtwo EX out first as your supporting lead—while you prepare Gallade to dance next with [Powerful Storm].

Professor Sycamore, Shauna & Tierno: Here we have a family portrait, which paints the scene of Gomez extending his fatherly embrace to his pale children—Wednesday and Pugsley. The priority between these three cards will generally depend on the game state—and what (or what not) is in your hand at the time. As a general rule of thumb, you're going to want to lead with Tierno as much as possible to help preserve your hand. This helps to prevent you from throwing anything important away, or drawing into overlapping content when you wheel and deal. Shauna is your secondary resource here, which you'll only want to use when your hand is empty, or when you need to get out of a tight spot and you're out of other options. Otherwise, try leading with Tierno always.

Professor Sycamore is your ace card—and you'll only want to turn to him when the proper opportunity presents itself. Try not to be desperate, and especially consider shuffling any copies of Professor Sycamore back into your hand with Shauna if you happen to have a choice between the two. Preserving your Supporters can come back to help you later—whereas discarding copies of your Supporters can come back to haunt you. So aim to be as tactical as possible. If you're throwing knives in the dark, it's going to be the difference between getting bullseye—or blindeye.

Masterball: It's Uncle Fester's light bulb! Getting any bright ideas, wise guy?

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