Friday, October 28, 2016

Thriller



Pokémon [20]

2 — Shaymin EXRoaring Skies (106/108)

2 — M Mewtwo EXBREAKthrough (160/162)
4 — Mewtwo EXBREAKthrough (158/162)

4 — JoltikPhantom Forces (26/119)
4 — PumpkabooPhantom Forces (44/119)
4 — LampentPhantom Forces (42/119)

Trainers [28]

1 — Master BallPlasma Blast (94/101)
3 — Trainers' MailAncient Origins (100/98)
4 — Battle CompressorPhantom Forces (92/119)

1 — StevenRoaring Skies (90/108)
2 — Judge BREAKthrough (143/162)
2 — Ace TrainerAncient Origins (69/98)
4 — Professor Sycamore X&Y (122/146)
4 — NNoble Victories (92/101)

4 — Dimension ValleyPhantom Forces (93/119)

3 — Fighting Fury BeltBREAKpoint (99/122)

Energy [12]

4 — Mystery EnergyPhantom Forces (112/119)
4 — Double Colorless Energy
4 — Psychic Energy

Epilogue

Trick or Treat! Hold on tight—because it's getting close to midnight!

The autumn equinox is said to be a time of the year when the veil between the material world and spiritual realm grows thinnest—setting the atmosphere for all kinds of supernatural activity to take place. Our deck today retells the events of one such story around this time, when the moon was full—and magic in the air was primed—to make way for one unforgettable night.

[Damage Change] Mewtwo-EX takes center stage here once again as our lead for the Night March. And the dance performed this evening, would look to be something like the dance of the dead.

Mega Mewtwo Y also makes its addition to this very special Night March, and its presence here unlocks the power to eat some of our greatest natural enemies alive. Cards such as {Intimidating Mane} Pyroar—and [Flash Ray] Jolteon-EX—who restrictive effects against Basic Pokémon are transcended by the power of M Mewtwo-EX.

Adapting this addition took a lot of strict discernment. There are a number of options that one might naturally consider, yet their place in the Night March deck structure (and the ulterior effects that they might have on the rest of the Night March content) makes them considerably dangerous additions—under the speculation of a greater light. Navigating the darkness is never easy. It always helps to have experience, and experience is what guided me to abstain from certain potential techs for deck, in order to best implement M Mewtwo-EX into the Night March line-up.

This is still majorly a Night March deck most of all. So the bulk of that content must get the explicit support it needs—lest its power potentially be lost to you at some crucial time due to the inconsistency you've created trying to over-diversify and stretch your resources too thin.

In this process, the first major aspect that would need to be assured was of course—consistency. Not all content that appears as a tech truly holds the nature of—or can be played with consistent success as a true tech. And M Mewtwo-EX is one of those cards, when it comes to its role our Night March deck here. It's not so much of a tech—as it is a potential lead.

There can be a dire need to Mega Evolve as soon as possible. Like having the serial killer at your feet, stalking your every step behind you. Nothing will get you safety in this desperate chase like consistency will. And therein lies the importance of providing at least 2 copies of M Mewtwo-EX here.

In the event that one gets prized, or we are left without an option but to discard one of those copies, having that additional copy at arm's reach is the difference between life and death. Anytime you have a card as important as this, you absolutely must reinforce your deck structure with at least two copies of that card if you want to secure enough consistent success to make it through your darkest nights.

Now, being left with just a single copy in the general scenario isn't exactly reliable itself. And that's where the addition of Master Ball as our Ace Spec comes in. Master Ball becomes our unrestrictive extension to M Mewtwo-EX. I hate to say that this deck structure can afford to discard to many cards. It definitely needs to keep its Supporter base as heavy as possible—to keep the power of Judge strongly in our favor. And pretty much all the other spare content we would have—is appropriated by Battle Compressor (leaving us very little to spare). It's not to say that such a thing would be entirely unaffordable, but that for this deck structure in specific, a free ticket is by far our best option.

There's actually isn't anything too significant that Computer Search could do for this deck (at an expense)—that Master Ball shouldn't be able to do at no cost at all. In the worst case scenario, catching a Master Ball on the other end of a Judge provides a free ticket to Shaymin-EX, enabling us to instantly boost our hand, and spare us precious resources (such as energies—and say additional copies of Dimension Valley) that could end up pulling us down into the grave with it if otherwise thrown away.

By not excessively discarding our resources like this with cards like Ultra Ball and Computer Search, there's less chance we'd ever have to make a desperate search for one of them. And with [Damage Change] Mewtwo taking the lead here in Thriller, we're sure to have all the time we need to shuffle for whatever cards we're looking.

And that's why Master Ball makes the most proficient Ace Spec for this Night March deck structure. It provides the best reinforcement to our most prominent needs—without excessively tearing away from the foundation the deck—when its consistency is so crucial to our survival.

Approaching the midnight hour, Steven is our final tech addition for this deck, representing the legendary Vincent Price. Steven takes its place here in exchange for a copy of Trainers' Mail. The reason for this being that our Supporter base suffers a little to make room for M Mewtwo-EX, and Steven is a sure bet as an actual Supporter card, where Trainers' Mail simply isn't as reliable (given its considerably short range).

As a fun fact, Steven was a tech that I originally ran in the Zombiepowder deck, proving itself to be an amazing addition to the deck due to its restrictive conditions. For example, Steven makes an amazing play late in the game—after a late game N leaves you alone in the dark with nothing else. The same can be said for Steven getting you to any energy you might need—like that desperate jumpstart you need to peel out on the killer. Night March is a very energy restrictive deck, where Steven's direct energy retrieval can come in handy at almost any time in the game.

Despite all this potential, Steven was ultimately ruled out for that deck, as the 2 copies of Random Receiver (that were also originally apart of that deck) were removed to reinforce the hard Supporter base—where Steven then became redundant—and so his slot was used to top off the number of Trainers' Mail to better the consistency of Zombiepowder's opening hand.

Steven would go on to find his place as the ultimate finishing touch to the Thriller deck—as Vincent Price is to the Thriller song itself. This would be first due to the need for more hard Supporters, in the face of accommodating for Mega Mewtwo Y. And secondly due to Steven's extra potential to pick and choose between Supporters, which promises to be great potential in the event that our more technical content (such as Ace Trainer) would suddenly become a deadly obstacle to us.

Ace Trainer is traditionally a bad card to run alongside [Damage Change] Mewtwo, but with the addition of our Mega Evolution, sees new life given the high possibility of having to chalk up a prize card anyways in order to Mega Evolve without a Spirit Link. If there's a high possibility of making this play early in the game (when we would likely need to make it most), then that's definitely the ace we want to have at the end of our suite.

Steven on the other end of that makes for a cold pair—the Joker's stare. The mysterious-enigmatic man in grey. Whose chilling words epitomize the haunting touch of what awaits that fateful day.

"...And though you fight to stay alive, your body starts to shiver.
For no mere mortal can resist—the evil of the thriller!"

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