Saturday, February 18, 2017

Farewell Friends — My Entire Collection

Dream Warriors
 
"We're the dream warrior—don't wanna dream no more."

Here's a Sky Field/[Brutal Bash] Zoroark deck with a Dokken/Nightmare on Elm Street theme. One-two Freddy's coming for you. The strategy behind this deck utilizes heavy Pokémon resourcing to effectively built up the bench with Dark-type Pokémon and enable a One-Hit KO between Sky Field and [Brutal Bash]. Yveltal-EX provides some backup offensive power to Zoroark, while the heavy volume of Pokémon here help to provide the extra that can be crucial to refilling the bench after Sky Field has been aced out.

This deck runs a little lower on energy than I'm really comfortable with. After the prizes start picking up, a play on N can easily turn up with no energy when it's critically needed. I would really prefer 16 energy for this reason, but I think 15 might be the threshold this deck can get away with (given how Zoroark) can also attack on Double Colorless Energy.
 
The pair between Lysandre and Pokémon Center Lady provide some really helpful technical potential to this deck. HP can prominently be an issue for Zoroark, as well as Special Conditions, while the potential to snipe out Benched Pokémon is some that nearly every deck benefits from. I would question how well a tech on Karen would do here. I'd have really liked to have included it, but the deck structure here is just too tight, that I can't tell what single card can be swapped out for it.
 
  
Drunk Muscle Ms. Pacman
 
Here's another oldschool deck of mine from among my collection of first decks made. This is a fun deck with a creative theme revolving around [Continuous Tumble] Chansey. This was originally the centerpiece card, with a whole playset in this deck, and the strategy behind it involving just trying to get really lucky with [Continous Tumble] to produce really entertaining One-Hit/Two-Hit KO's.

Malamar-EX was provided behind this to help effectively stall the opponent's Active Pokémon while [Continous Tumble] goes wild, and this was the primary strategy behind the deck. This final edit of the deck best preserves the original strategy, only dialing down the Chansey and dialing up on an addition of [Tight Jaw] Mawile, who can attack for a single energy, more effectively establishing the favorable conditions for the set up here.

With Chansey, you need to get to the Double Colorless Energy or you won't be able to use {Hyper Hypnosis} during the next turn. You'll have to use your energy play on Chansey to attack, and by then it will likely be too late. Mawile on the other hand attacks for a single energy, while the effect of {Hyper Hypnosis} acts as an effective backup in the event Mawile's [Tight Jaw] attack doesn't paralyze the opponent's Pokémon. The is more effective to bide for time while a heavier attacker (such as M Kangaskhan) prepares from the bench.

The Supporter array here just strives for some general potential as the needs for this deck are so simple, and there is a lot of support to bring everything together very quickly. Professor Kukui is a last minute addition for the power support that can be crucial to such potentially unreliable attacks. A combo between Delinquent and Ghetsis then hopes to provide an extraordinary powerplay together, as they can be used back-to-back to effectively empty the opponent's hand like "womp womp womp womp womp" Game Over.

 
Due Date

Here's a deck about how the US Government exposed Jay-Z and Beyoncé to a carbon nanotube bot that altered their DNA and effectively produced the effect of the result of them conceiving twins. While in other news, Utada Hikaru is pregnant with her second child from another man. And powerful seer as predicted our endearing crazy food hero Vi—is destine to give birth to a gay son.
 
Just kidding. This is a deck about the miracle of giving birth, and wasn't initially created with any of those specific concepts in mind. Just the pain and toil of labor for every woman, and the fun of the adventure together. This is a [Lifesplosion] Cradily deck, that originally sought to centerpiece a small assortment of particular Stage 2 Pokémon between heavy {Fainting Spell} Chandelure with a tech on {Sinister Hand} Dusknoir and [Eternal Radiance] Gardevoir for the flavor and synergy between them and the deck's theme.
 
This final edit of the deck diversifies upon this a bit, including a broader array of Stage 2 Pokémon for some even greater artistic flare, and more powerful synergy together. The common theme behind them all is a heavy damage counter placement one, where Mew-EX can lead with the combined effectiveness of their attacks, and Lunala-GX can provide some immense energy support between the otherwise. Spinda makes a really card to use with Mew for the stall that [Teeter Punch] can provide, which in this deck, can effectively help the setup with [Lifesplosion] immensely.
 
For an extra special touch, a tech on the Mythical Collection Meloetta is included here. It's not necessarily needed, as the combined attacks between [Cursed Drop] and [Painful Sword] can effectively finish the game by itself. In the event one or the other isn't available though, Meloetta can make a really amazing backup to them.
 

 
Early Bird Gets the Worm

This deck was a concept I came up with as a pallet swap of the Fat Burner deck below. This strategy seeks to bank off the power of {Victory Star} Victini, only utilizing preventive effects instead of energy disruption. The star of the show here is Zapdos-EX, with its powerful [Agility] attack that can prevent all effects and damage that would be done to it during the opponent's next turn. Backing this up is Noctol and its [Fly] attack, which as a single prize Pokémon does the same with less liability, while boasting a little extra damage to boot. 
 
This final edit of the deck tops itself off with Noctowl BREAK, mostly for the HP factor. You see, even though {Victory Star} decreases the chance of failure to a 1 in 4, coming up two tails can still happen once every couple flips, and Noctowl by itself is considerably liable in its own special way; requiring three energy to attack, and possessing only 90HP. This was originally a distinct Weakness of Noctowl's (despite how trivial given the synergy between it and Victini). Noctowl makes a nice addition for the HP boost alone, which helps to provide some cushion against a bad coin flip now and again.
 
Nest Ball also makes a last minute placement here, as a strong extension on Victini, alongside the diverse potential to reach for other Basic Pokémon in this Basic heavy deck. Professor Kukui has also been included for the power boost, which is really important as preventive effects alone still don't protect this deck 100%. Lysandre effects and the suite can still pose a threat, so it's still in the best interest to Knock Out the opposing Pokémon as quickly as possible.
 
Chaos Tower helps to harden the preventive policy by providing effective protection against Hypnotoxic Laser specifically. It can also act a guard against cards like Malamar-EX, whose Abilities don't trigger from attacks, and thus aren't prevented by the effects of [Fly] and [Agility]. This deck techs a copy of Parallel City just because. I figure it's an effective tech to be able to cut down the opponent's Bench as well as provide damage prevention in suite of Noctowl's low HP.
 
The Supporter array contains a heavy volume of Judge to reinforce the preventive strategy here further. As stated, these effects are liable to certain cards, where Judge helps to disrupt the opponent's hand and reduce the opponent's access to game-changing cards. This deck still has a sizable resource dependency however, given the need for many different resources to piece everything together. This is where the heavy presence of N and Professor Juniper come in, which aim to provide more sizable card advantage plays at the start of game, from which once a majority of the resources have been gathered, this deck can lean to Judge as exclusively as possible to disrupt the opponent's advantage.


Faces of Death
 
Politician Robert Budd Dwyer is holding a press conference concerning a recent conviction brought against him for bribery, when he suddenly pulls a 45 Magnum out from a concealed manila envelope, sticks it in his mouth, and shoots himself in front of everyone. Meanwhile in China, a group of people are about to dine at a luxury banquet. The meal for the evening—monkey brains. And for this exotic delicacy, the monkey is brought in live and placed in the center of a trap table, where the dinners then have to bludgeon the little monkey to death while its little head spins around inside the table, so they can crack open the skull and eat the monkey brains fresh.
 
This is a deck that showcases a number of terrifying tales in the Faces of Death movie compilation. This is a M Rayquaza, Sky Field, {Propagation} deck, that includes Dragon-types to diversify against preventive effects, and Ancient Trait Porygon-Z for a special powerplay with [Digital Reboot].
 
This deck incorporates the typical setup with M Rayquaza, utilizing heavy Ultra Ball and wheel effects to quickly fill the bench for [Emerald Break]. However, this deck doesn't include {Set Up} Shaymin-EX to supercharge the draw. Instead, it aims to lead with [Dragon Claw] Rayquaza as a Swarmer, and then offset the damage stack at a pivotal moment with Rayquaza Spirit Link and Theta Max M Rayquaza.
 
Hoopa-EX is provided for the powerplay if it's available, but I don't think it's specifically needed here so it's just a tech to provide the potential if-and-when it's available. This deck utilizes Dark energy to take advantage of the Ability of {Dark Cloak} Darkrai and the effect of Shadow Circle—effectively providing free retreat and removing Type-disadvantage. These are crushing attributes to add to the immense power of M Rayquaza. But to make things even more grim, [Digital Reboot] can be used to provide a full reset on a heavily damaged M Rayquaza if or when it's about to finally get KO'd, effectively shutting out any hope of Victory from the opponent.
 
The Supporter array utilizes N for the solid bulk draw, with a heavy presence of Tierno and Skyla to back it up. Although Misty's Determination can boast some immense potential with {Propagation} Exeggcute, it would still be too unrealiable in this deck, if say you needed to get to a copy of Rayquaza Spirit Link right away (especially if one got prized). Skyla on the other hand is 100% reliable, and that kind of potential is essential to the success of this deck. Skyla also make a great play endgame, to fetch say a Sky Field, and enable a powerplay with {Propagation} and [Emerald Break] for a big One-Hit KO.
 
Tierno's place here might not make much sense to the untrained eye, but it's a very powerful straight draw, that makes a very effective play after a play on N (given one-sided concentrated draw it provides—while retaining a bulk of cards in the hand). The above average consistency helps to extend this potential late into the endgame scenario, where Tierno makes a much better play to make than say, Professor Sycamore, after a very heavy draw with Colress.
 

 
Fat Bottom Girls

"Oooooh, won't you take me home tonight. Oooooh, down beside that red fire light.
Oooooh, you gonna let it all hang out—fat bottom girls you make the rockin' world go round."


Here we have a very mighty Dragonite-EX deck. The strategy for this deck begins with Emolga-EX as the lead, bridging off the synergy of its [Energy Glide] attack and Dragonite's {Bust In} in Ability, which effectively enables a powerplay at the very start of the game to instantly energize Dragonite-EX! Emolga ducks behind a Robo Subtitute, where then Dragonite can use {Bust In} next turn to instantly swing out and deal 140 damage! From there, {Max Wind} Dragonite builds up from the bench, which enables Dragonite-EX to take a heavy hit, and then offset the damage stack entirely to put the opponent at a supreme disadvantage.
 
Keep in mind that {Bust In} can be used between other Dragonite-EX as well to set the opponent up against a fresh and fully energized Dragonite-EX—while AZ and Scoop Up Cyclone are provided here to provide powerplays that return heavily damaged Dragonite back to the hand—thus providing an additional powerplay on the {Bust In} Ability. The powerplay between Emolga and Robo Substitue is also repeatable, enabling AZ or Scoop Up Cyclone to return an Active Dragonite-EX for a desperate recovery.
 
Shaymin-EX was originally provided here as a catch to the heavy volume of Professor Birch's Observations this deck ran—as well a potential powerplay whenever needed. Professor Birch's Observations has since been dialed down to just a single tech alongside Professor Juniper, in order to give way for 3 copies of Professor Kukui. The additional 20 damage that Professor Kukui is crucial to help Dragonite breach One-Hit KO's against many Pokémon BREAK. I would question removing the Shaymin now in place an additional copy of Fighting Fury Belt, to help provide a little extra protection against 180 damage One-Hit KO's against Dragonite itself (which is the reason why the tech on Fighting Fury Belt was added to this deck in the first place).
 

  
Fat Burner

Yoko is a fat Japonais gold-digger, who in her struggles to find a suitable wealthy man, decides to go on a hardcore diet with exercise in hopes of making her gold digging miracles come true.
 
This is an energy disruption deck that aims to aggressively wear down the opponent's energy and prevent them from being able to effectively attack. This deck originally utilized a split pair between Arcanine and XY26 Promo Pyroar, but midway was concentrated to just Arcanine for consistency purposes (embodied by Arcanine's higher HP). It was later able to include Arcanine BREAK due to this, which adds some amazing potential to this deck through its heavy energy acceleration effect.
 
{Victory Star} Victini is a classic staple to this deck, as it effectively increases the success of energy discarding coin flip attacks to a 3 out of 4 chance. These are some very great odds, that are likely to generate 5 in a row success rates regularly. This deck also contains a heavy energy disruption suite between Enhanced Hammer, Team Flare Grunt, and Xerosic to help heavily reinforce its success. This diverse array can help spare unnecessary plays on one another, backup a failed coin flip, and snipe Benched energy while Arcanine or Moltres-EX's disrupts the opponent's Active Pokémon.
 
It's important to point out that single energy disruption can be underwhelming, where this additional support helps to enable this deck to make very crucial double plays (discarding two energy at a time—and effectively bringing the opponent back down to a significant disadvantage).
 
This deck takes place out in the cold of Frozen City, a perfect place for burning fat, since the body has burn calories to heat itself (taking the fat burning power to the max). Frozen City boasts an incredible amount of synergy with energy disruption effects, and here makes a great compliment to the considerably underwhelming amounts of damage that [Crunch] and [Destructive Flame] do.
 
  
Fat Camp
 
Here's a classic deck from my [Team Plasma] collection. This is a [Teampact] Snorlax deck that bridges off the power of Colress Machine and the might [Team Plasma] Tornadus-EX's [Windfall] attack. [Windfall] enables a lightning fast setup with Colress Machine for Snorlax to swing out and begin dealing up to 230 between the effects of {Power Connect} and Fighting Fury Belt. This can enable Snorlax to One-Hit KO some very strong Pokémon, while its 190HP (between the effects of Fighting Fury Belt and Asprtia City Gym) help to keep Snorlax in the run to the bitter end.
 
{Plasma Transfer} Porygon-Z is a technical accessory to this deck, whose Ability is immensely powerful in this deck. {Plasma Transfer} can enable a Pokémon that's about to be knocked out to move its Plasma Energy to another Pokémon first to keep the offensive moving. It's also a really great technique to cache Plasma Energy on Pokémon with Colress Machine, then move them around later to for the next best offensive move. As a special bonus, Conversion 1 can enable Porygon to swing in and change the Weakness-type to Psychic (enabling a One-Hit KO with Deoxys).
 
The Supporter array here hopes to provide the best possible accessibility with [Windfall]. Judge makes an amazing disruption against the opponent, while [Windfall] enables an instant bounce back from it. The other primary starter in this deck (Deoxys) can also energize Turn 1 with Colress Machine, making it very resistant from being held back by Judge itself.
 
Misty's Determination supplements the resource grind with some advanced potential—to retain the bulk of the cards in hand—and reach far into the deck for a more concentrated draw. It also makes a great card to help trim the fat, and discard unnecessary copies of Tornadus-EX and other cards. Misty's Determination further helps to keep the opponent at a card disadvantage after a play on Judge.
 
Colress takes its place here to reinforce further, also this embodying it synergy with the Bench-loading strategy. Two copies of Shadow Triad are provided mostly for Support of Plasma Energy for Lugia-EX. Lugia can burn up a lot of energy, and discarding them is a one-way outlet that {Plasma Transfer} can't recover from, so having Shadow Triad on call help to provides a crucial extension to those Plasma Energy.
 
  
Fiery Licks
 
This is a Heatmor deck that attempts to tap into the ultimate potential of [Fiery Licks]. The strategy here provides a heavy energy base to support the best possible damage breach with [Fiery Licks], while also attempting to best compensating for its heavy energy costs (two entirely counterintuitive factors).
 
Heatmor and Entei are the primary leads for this deck, then backed up by Mew-EX, which aims to provide some bulk power and adaptability between them. As the contents of the this deck can be few and far between (literally swimming in a lake of fire), Mew is dialed down from a primary starter to help guard against Type-disadvantage matchups. Against Swarmer Psychic-decks, Mew will get KO'd fast, so you're always better off losing a single Prize than two—remember that.
 
Heatmor's [Luring Flame] helps to stall for time, which is a more effective lead attack than [Burning Roar] (which although is good—is a considerable gamble that can discard precious copies of cards as well). Among the Supporter array, N attempts to provide some Bulk draw, backed up by a heavy presence of Skyla to provide direct tickets to this deck's most important cards (such as Energy Recycler—which is a staple to this deck to help keep the passion of [Fiery Licks] burning).
 
Misty's Determination then provides an extension on this potential further, and it could be a great idea to play with the levels a bit between N and Misty's Determination a bit, since Misty's Determination can provide a more effective draw at the start of the game (enabling this deck to retain its hand—while searching ahead 7 cards for a greater probable rate of success overall).
 
This deck techs a copy of Hoopa for the power play that can enable it to gather this deck's Pokémon EX, to effectively thin the deck and bench them all. Latias-EX and Mewtwo-EX both help to provide some alternative offensive potential against anti-Basic effects—as well as in scenarios where [Fiery Licks] may not be accessible or reliable. Steven is then provided here is considerable volume help provide access to the very few and far between Psychic energy needed to use the [Barrier Break] attack.
 
 
Fire in the Sky
 
"Fire in the sky—won't you help me now my castles are burning."
 
Here's a M Charizard deck that began as a pallet swap concept from the Smoke on the Water deck. The idea here was to effectively use M Blastoise's—counterpart M Charizard—with its own energy acceleration strategy to create a contrasting pair between the two decks. This deck utilizes [Heat Acceleration] Ninetales with the intensions of quickly energizing M Charizard in a single turn. Obviously, the synergy between these two is immense, so I naturally felt it would make an amazing deck concept to build around.
 
The current strategy for this, involves an Out-Fighter style, that aims to setup with [Call for Family] Skarmory, then follow up with [Heat Acceleration] Nintales, and effectively finish the opponent off with Protection Cube and [Crimson Dive] Charizard. Given the immense One-Hit KO potential of M Charizard, it makes M Charizard an amazing Out-Fighter, and to supplement the setup, this deck includes a split between Battle Compressor and Ultra Ball, effectively providing the heavy consistency between the two cards to help diversify this deck's resource potential.
 
Parrallel City then ables a powerplay to cut down the opponent's Bench once M Charizard goes active, and effectively cut off the opponent's potential to stall with chump blockers. Once Parallel City crunches their bench, it's going to be short ride to victory with [Crimson Dive] after. Snorlax-GX is the fat king, who pairs immensely well with the heavy energy acceleration of Ninetales, and helps to guard against Type-disadvantage alongside Lugia-EX and Weakness Policy.
 
Skyla helps to provide a small extension to key cards, effectively helping to increase their consistency and availability. The tech on [Lure] Ninetales hopes to provide some Lysandre-like potential against other Out-Fighter decks. Another powerplay is also available between Battle Compressor and Blacksmith, which can be used on a rare occasion to superpower Charizard nearing the start of the game.
 

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