Tuesday, February 7, 2017

Farewell Friends — My Entire Collection

King of the Monsters
 
Here's a [Team Plasma] Palkia deck based on the classic SNK arcade game King of the Monsters. The theme behind this deck places Palkia as the King of the Monsters and seeks to bridge off the energy acceleration of Colress Machine to enable Palkia to attack on the first turn. Double Dragon Energy now better enables Palkia to attack on the first turn, seeing as how it doubles as an enabler for [Dimension Heal].

Palkia's [Strafe] is the opening attack, and in this deck is complimented by the presence of [Outrage] Dragons (in place the previous Robo Subsitute). [Outrage] Dragons make excellent walls for Palkia to [Strafe] behind, given how well they stack with Fighting Fury Belt, the Type-diversity between them, and the immense damage they can deal with [Outrage].
 
Hydreigon-EX and [Shred] provide an answer to preventive effects, while {Dragon Road} enables free retreat between this deck's Dragon Pokémon. [Team Plasma] Druddigon boats some Lysandre-like potential with [Taunt], and also makes a great alternative Pokémon to start with (as it can also attack on the first turn through the combination of Double Dragon Energy and Colress Machine).
 
Frozen City is supposed to help with the damage acceleration strategy, considering its synergy with {Fight Song} and Colress Machine. However, Pokémon Center could make an excellent replacement, given its ability to collectively heal Palkia from the bench, then stacking nicely with Palkia's [Dimension Heal].


Knuckle Ball
 
"Cause it's One-Two-Three strikes You're Out at the old...ball...game!!!"

Take me out to the ballgame—this is a M Glalie/[Twister Throw] Tornadus deck that seeks to deal heavy damage to the opponent with Judge acting as both enabler and the amplifier to this deck's potential. Judge instantly enables the damage bonus for both Tornadus and Glalie-EX, while also providing powerful disruption against the opponent's card advantage. To reinforce the primary strategy, this deck includes a secondary strategy that involves heavy energy disruption and damage amplification between the suite of Enhanced Hammer, Team Flare Grunt, Xerosic, and Frozen City.
 
This deck features [Confuse Ray]/[Swift] Starmie to provide some diverse disruption potential. It's a great card since it retreats for free, attacks on a single energy, can invoke Confusion, and can attack through preventive effects. This deck techs a single Starmie BREAK hoping to diversify upon its potential further, and hopes to make excessive use of Starmie BREAK through the effects of Splash Energy.
 
This deck further techs a copy of Reshiram for its potential with Frozen City, and the Type-advantage it has against Steel Pokémon (converse to Glalie's Weakness). A potential adaptation could be make to tech just a single copy of M Glalie in place of another copy of Reshiram or Glalie-EX. Dive Ball can help to get that one copy of M Glalie if-and-when it's needed, while the additional Basic Pokémon added to the deck structure helps to secure the opening clutch.


Labyrinth Tank
 
Arnold Schwarzenegger is a dignified Tank owner, whose about to break his bench record by smashing over 500lbs in his tank. This is a Maxie's Hidden Ball Trick/energy acceleration deck that originally featured [Shout of Power] Landorus and the exotic {High Density Armor} Gigalith as the target for Maxie's Hidden Ball Trick. This final edit of the deck now replaces Landorus with a [Sol Generator]/Carbink BREAK/Ultra Ball strategy—and now features the even more majestic M Steelix-EX as the target for Maxie's Hidden Ball Trick.
 
The main strategy here involves using [Sol Generator] to gather Special Energy to pitch to Ultra Ball or Computer Search for a setup with [Diamond Gift]. Meanwhile, the suite of cards between Korrina/Battle Compressor/Ultra Ball/Computer Search help to get M Steelix into the discard pile for the setup with Maxie's Hidden Ball Trick. From there, the suite of cards between Judge/Ultra Ball/Computer Search, Korrina/Random Receiver hope to collectively enable a play on Maxie's Hidden Ball Trick—to put M Steelix from the discard pile directly onto the Bench.
 
Once M Steelix is on the bench, the technique involves using [Diamond Gift] to load him up with Strong Energy, Double Colorless Energy and a Steel energy for an epic 200 damage rampage.
 
The deck engine might need some fine-tuning, but Max Elixir is included to help provide some universal potential and quickly energize Landorus-EX from the bench. [Stone Edge] Carbink and Solrock also make decent attackers when loaded up with Strong Energy via [Diamond Gift]. Random Receiver can also be used in a powerplay with Korrina to call for Maxie's Hidden Ball Trick while the hand is short. I squeezed in two copies of Random Receiver here to help provide a bonus chance at this powerplay (in event you get a Korrina with the first). Xtratransceiver could have used instead, but I hate to rely on the flip of a coin for something as important as this. It definitely needs a solid answer.
 
One could also experiment with Ilima as a replacement for copies of N and/or Korrina, as the short end of Ilima can provide some favorable conditions for Maxie's Hidden Ball Trick. Upping the consistency of Maxie's Hidden Ball Trick to a full four copies is another option to best support Ilima.
 

Lady and the Tramp
 
Here's a creative deck based on the Disney movie Lady and the Tramp. This deck originally featured the combination of [Gather Energy] Delcatty and [Crunch] Mightyena as the Lady and Tramp duo, but now replaces Delcatty with a Furfrou split to concentrate the dog theme and provide some greater adaptability when playing second.
 
The strategy behind this deck is an energy disruption one, that utilizes heavy energy discard effects to grind down the opponent's momentum as much as possible. This deck includes two {Victory Star} Victini to help secure the success of coin flip effects, and further includes two Malamar-EX to backup the central theme, with an alternative form of disruption, in the form of a very powerful alternative attacker.
 
One of the most creative aspects of the deck revolves around the centerpiece of Krookodile-EX, which was the very card that started it all. Krookodile gets a little support here from the addition of {Cursed Eyes} Absol, which provides two different powerplays. The first involves moving would-be overlapping damage from the opponent's Active Pokémon to one of their Benched Pokémon before the next attack. And the second involves moving damage counters from one of the opponent's Benched Pokémon to their Active Pokémon in order to enable a Knock Out on the next attack.
 
   
Legend of Soul Brade
 
"Transcending history and the world...a tale of soul and sword."
 
This is a White Kyurem-EX/Crystal Edge deck with a theme about the original game of the now Soul Calibur series—dubbed Soul Blade. Why the name is in engrish, I really can't say. It was apart of the original concept, and I just decided to keep it that way. This deck originally began with {Intimidating Mane} Pyroar as a fundamental backup to White Kyurem-EX, but has since been replaced with a number of Pokémon that better suite the flavor of the deck. This includes [Energy Stream] Zekrom as Cervantes—and Lysandre as the legendary flaming skull and spirit of the cursed sword—Soul Edge. A tech on {Sealing Scream} Spiritomb reinforces this flavor, and makes a really great powerplay if this deck can get Crystal Edge out before the opponent plays their Ace Spec card.

 
Life of Eva Pt. 2
 
There was once a little blind girl by the name of Eva. Well, she wasn't really blind, but just like Velma from Scooby Doo, she couldn't see a thing without her glasses. Eva was also an aspiring sleuth, but unfortunately, her talent for it was like a permanent Velma without her glasses. This deck tells a small tale of her life—a person who touched many hearts. And so respectfully, this deck is enraptured by collection of very powerful cards—with a lot of powerful synergy between them.

This deck combines the power of Yveltal-EX, M-Rayquaza, Skyfield/Hoopa/Shaymin/Ultra Ball/{Propagation} Exeggscute, and [Circle Circuit] Raichu for an ultra glamourous star studded evening.

The strategy for this deck majorly involves leading with Yveltal as a powerful Slugger, while M Rayquaza builds up from the bench for an even more powerful follow up. When facing anti-EX effects, Raichu can take the place of Rayquaza, and should be easy resource with the heavy support provided here. Disruption headlines the strategy of this deck second, embodied by Judge as the lead Supporter, among a tech on several cards including Enhanced Hammer, Weakness Policy, and Malamar-EX.

Given the immense vulnerability to Electric-type, Weakness Policy is pretty much a must-have for this deck. Enhanced Hammer hopes to come in handy whenever it comes around, while Malamar holds down the fort in the meantime. {Busybody} Audino helps to protect against Special Conditions, and can be resourced with Pokémon Fan Club as an added bonus. Unfortunately, this deck only had room for a single Shaymin-EX, which hopes to provide a powerplay after the first Judge is played (to bounce back from the card disadvantage) and should not be wasted otherwise.
 
 
Life With Mommy
 
This is a deck about my fantasy life with a hot milf, who comes from a troubled past of her own, and it elaborates on how some quality tender love and care could beat the hell out of the memory of her bad life experiences.
 
This is a heavy disruption Trevenant BREAK deck, that combines the synergy between Item lock, Red Card, {Nervous Seed}, Frozen City, Judge, and Delinquent—for some intense bondage action.

Red Card makes a natural pair with N and Professor Juniper. And Frozen City doesn't aim to threaten Trevenant as much as it does the opponent (given the utility of Double Colorless Energy). A high volume on Pokémon Center Lady heavily supports the endurance of this deck's lead Pokémon—especially facing Swarmer damage and the double-edge from Frozen city. A tech on Max Potion then adds a little extra special something to this—pairing especially well with Dimension Valley and Trevenant BREAK.
 
As this deck leads with Frozen City, Hoopa finds its place at the very high end of the split with Mewtwo-EX. A powerplay can easily be made at the start of the game by throwing an energy on Hoopa or Phantump before playing Frozen City. Conversely, Frozen City is counter-intuitive to Mewtwo's [Damage Change] attack. If you're up against Type-disadvantage, Hoopa also makes a better setup for Trevenant, as you're better off losing a single prize than two.

To tie up odd ends, this deck techs a copy of Steven for an endgame extension to those few and far between energy. And it also techs a copy of Karen, to backup the heavy presence of Professor Juniper, while providing beneficial extensions on Trevenant BREAK.
 
  
Lorquin's Admiral V.2
 
Admiral butterflies are some of the most aggressive butterflies in the world (that's where the name comes from). And this Forest of Giant plants deck, which is a pallet swap from an original {Miraculous Scales} Beautifly deck, seeks to paint a more diverse picture of the Admiral butterfly, featuring {Energy Color} Vivillion as the Stage 2 Pokémon in place of Beautifly.
 
The strategy behind this deck is an energy acceleration/mass healing one, that seeks to use its suite of energy acceleration cards (Shaymin, Virizion, & Vivillion) to super-empower the crushing energy-based attacks between Lugia, Treventant, and Mewtwo. From there, the healing suit between Pokémon Center Lady, Floral Crown, and Gold Potion aim to reinforce their staying power. Take note that Vivillion's Ability is best reserved to serve itself—and secure help secure Vivillion as a powerful alternative single Prize attacker. This deck doesn't want to use it for anyone else unless it desperately needs to.
 
This final edit of the deck further takes advantage of Nest Ball, and the potential it can provide to double as retrieval for copies of Lugia, Trevenant, and Mewtwo to setup for Virizion. This final edit also add 3 copies of Professor Kukui, for the power boost effect, and how well it stacks with the heavy energy-based attacks [Aero Ball], [Wood Blast], and [X Ball]. Professor Kukui also stacks well with Vivillion's [Sleep Powder]—effectively enabling a breech up to the ranks of 140HP Pokémon in just two attacks (while the Sleep Special Condition acts as disruption to help spare that time).
 
  
Lucha Underground
 
The Lucha Underground is a notorious Mexican bloodsport ring, held in the southern part of Mexico on the Colombian border. It features fully no-holds barred hardcore wrestling between Latino athletes, sent from as far away as the motherland of Spain, to wrestle for high stakes bets.
 
This deck here is a hardcore {Scoundrel Ring}/{Regi Power} deck, whose primary strategy involves using Hoopa-EX to load the bench with Regirock-EX, to super empower the attacks of this deck's leading Swarmers—[High Jump Kick] Hawlucha, Hawlucha-EX, and Zygarde-EX. Complimenting this is the heavy disruption of Judge. Judge aims to put the pressure on the opponent, and cut off their resourcing as best possible, while heavy Swarmer damage puts the heat on them.

The draw is entirely one-sided in this deck to further support disruption on the opponent, with Korrina acting as the primary backup Supporter to Judge, given her natural ability to reinforce lead Pokémon (providing instant matchups between Hawlucha and Fighting Fury Belt—or Regirock and Float Stone).
 
This deck further techs a copy of Shaymin-EX and Random Receiver to compliment the heavy presence of Judge and Korrina—as both act as recovery options from Judge—and can also be used in powerplays with Korrina (or Ultra Ball) to keep the flow of the cards in motion. Parallel City enables a powerplay to drop off Shaymin or Hoopa from the bench, and get them out of harms way, while potentially dampening the damage of the opponent's attacks.

This deck suffers a bit against Grass-type disadvantage, so it could potentially benefit by replacing a copy of Zygarde-EX (and possibly [Flying Press] Hawlucha) with two Fighting-type Pokémon that have Weakness to Water-type or Psychic-type instead.
 
  
Luigi's Mansion
 
Luigi just inherited a huge mansion, but there's just one problem, it's been abandon for awhile, and the place is haunted by number of ghosts! So before Luigi will be able to enjoy his new luxury digs, he's going to have to do some hardcore dust busting, and some hardcore ghost busting.
 
This deck began with me looking to centerpiece the {Shadow Void} Dusknoir card. The strategy I came up with here involves utilizing [Call for Family] to fill the bench with Duskull, then leading with Chandelure-EX and it's [Eerie Light] attack to bust up the opponent, while Dusknoir builds up on the bench.

Back then, one of Chandelure's big weaknesses was its low HP, in contrast to its high energy cost, which I sought to counter-balance here through Dusknoir's {Shadow Void} Ability. This enables Dusknoir to act as an HP cache for Chandelure, and heal up to 100 damage plus for each Benched Dusknoir. Giant Cape was then added to boost Dusknoir's HP even higher, and increase the potential of [Pain Pellets], which can used to potentially Knock Out any Pokémon the opponent has in play.
 
The original deck included 2 Super Scoop Up to reset heavily damaged Pokémon, but these have since been replaced with two copies of AZ, for the foul-proof power. {Sinister Hand} Dusknoir also finds its place here, which enables a powerplay to place any would-be overlapping damage from the opponent's Active Pokémon to one of their benched before the next attack.

This final edit further includes a split between [Damage Change] Mewtwo and Chandelure, in order to provide some diversity against Type-disadvantage. While Wally (Professor E. Gadd) also makes a last minute appearance to hyper-accelerate the evolution chain climb of Dusknoir alongside Evosoda.



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