Tuesday, May 17, 2016

Degree Ironman

 
 
Pokémon [16]

1 Lugia EX Ancient Origins (94/98)
1 Landorus EX Boundaries Crossed (144/149)
3 Lucario EX Furious Fists (107/111)

3 Stunfisk Legendary Treasures (83/113)

4 Ralts Plasma Storm (59/135)
4 Gallade XY Breakthrough (84/162)

Trainers [29]

1 Master Ball Plasma Blast (94/101)
2 Ultra Ball Flashfire (99/106)
2 VS Seeker Roaring Skies (110/108)
3 Random Receiver Plasma Storm (138/135)
4 Rare Candy Primal Clash (135/160)

1 N Noble Victories (101/101)
2 Giovanni's Scheme XY Breakthrough (162/162)
4 Cheren Boundaries Crossed (148/149)
4 Korrina Furious Fists (111/111)

2 Parallel City XY Breakthrough (145/162)

4 Muscle Band XY (121/146)

Energy [15]

4 Strong Energy Furious Fists (104/111)
4 Double Colorless Energy
7 — Fighting Energy

Epilogue

It's time for an amazing promotion of an amazing deodorant. Yes! This deodorant is so amazing, it needs its very own deck just to share it with the world. Degree Ironman was created as a tribute to the toughest triathlon on the planet—which consists of a 2.4 mile swim, a 112 mile bike ride, and a 26.2 mile marathon. Talk about unbelievable! It's a competition as tough as this deck—but the deodorant itself is easily more amazing than both! And once you play this deck, you might be wondering how exactly that's even possible, but I'm sure you'll fully understand once you get yourself a Degree Men Ironman.

And that's where this deck starts off—our golden stuff—represented here by Stunfisk. Small, but mighty, Stunfisk is usually going to be our best primary starter. And for a single energy, [Muddy Water] can give us the edge we need to overtake our opponent's at every stretch.

Gallade is our main man here, but his [Sensitive Blade] attack is only going to be dealing 150 damage on average. This is about 20 to 30 damage away from a one-hit KO against most Pokémon EX, which exactly where Stunfisk plays in perfectly. Over the course of a few turns, the bench punching that can be done with [Muddy Water] can close the gap between Gallade and your one-hit KO potential.

We're in a race to the finish, so speed is the name of the game here. That's why we're evolution line jumping with Korrina. To do this, we use Rare Candy, which is like how sweet Degree Ironman smells. Now, evolution line jumping can possess somewhat of a challenge when it comes to getting all of the pieces together, we've got a lot of content here that aims to support this.

Ultra Ball and Master Ball are example of this, which exist here because relying on Supporters alone had proven itself to be too slow, needing Items to quickly close up the gap in the event we're missing one piece or another (be it Korrina or Ralts). Random Receiver furthers this potential, primarily acting as a quick bridge to Korrina (since getting to her right away can be critical to our evolution line jump)—but can also be used to connect us with our other Supporters as well when needed. You should find this to be helpful in a number of ways, specially when it comes to keeping your head above the water.

Now once Gallade hits the ground—he hits the ground running—and most of the time it's going be all downhill from there. His {Premonition} ability reaches far ahead, and can be used to increase our stride by miles, putting our most needed card from the top 5 right on the top for our next draw. This ability stacks really nicely with Cheren, enabling us to stack multiple cards on the top of our deck, and then put them all into our hand right away.

In the final stretch, we have VS Seeker to backup the Supporter volume that fuels the power of [Sensitive Blade]. Then, we have Giovanni's Scheme to further close the gap between our opponent's power and ours. And lastly, we have Parallel City—to either narrow down the competition—or put the pressure on them while we race towards the finish line. Crossing that line to victory is sure be as sweet as we still smell—all thanks to the amazing power of Degree Ironman.

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