Thursday, May 19, 2016

Carnival Night Zone


 
Pokémon [16]

4 — Ninetales EXGenerations (13/83)

2 — Delphox BREAK Fates Collide (14/124)

1 — DelphoxXY (26/146)
3 — DelphoxFates Collide (13/124)
4 — Fennekin — Fates Collide (10/124)

2 — EnteiAncient Origins (14/98)

Trainers [26]

1 — Master BallPlasma Blast (94/101)
3 — Ultra Ball Flashfire (99/106)
4 — Rare Candy Primal Clash (135/160)

2 — Skyla BREAKthrough (148/162)
2 — Steven Roaring Skies (90/108)
3 — Blacksmith Flashfire (88/106)
3 — N Noble Victories (92/101)
4 — Cheren Emerging Powers (91/98)

4 — Scorched Earth Primal Clash (138/160)

Energy [18]

3 — Double Colorless Energy
15 — Fire Energy

Epilogue

Welcome to the Carnival Night Zone. We're having a night on the town with our right hand man Tails—and the mood is set for some wild fun! We want to kick off the night with the lovely Ninetales EX—and get our hearts racing together with [Flare Bonus] and Scorched Earth. This blazing straight draw strategy can net us up to 8 cards in a single turn, hoping to jump through the hoop and evolve us to Delphox and Delphox BREAK in record time.

That is our main character here, and you will find that her power is totally out of control! Even Entei (aka Knuckles the Echidna) has to take a backseat the blazing fires of Delphox BREAK. Which is where Entei does best, as our backup offensive and transitional attacker. [Combat Blaze] is quickly powered up here between the power of {Flare Witch} and Blacksmith, and given how Entei only gives up a single prize if KO'd, that makes him a perfect compliment to our tactical prowess.

Moving along, we have a number of item box power-ups here to further accelerate our blazing pace. First of these is Ultra Ball—which is like the Magnetic Shield—bringing the Pokémon we need straight to us for the gold. Second we have Master Ball, which takes this power to the next level, granting us an invincible run through anything. And third we have Rare Candy complimenting these two—which is like the Chaos Gems—transforming our Fennekin into Super Tails with Delphox and Delphox BREAK!

Backing us up further is our team of supporting character. Leading their way is Skyla as our side-kick Sonic, who can get us to Rare Candy in the blink of an eye. Following not far behind is Steven, or Espio the Chameleon, whose intelligence can not only get us to any Supporter we need next—but also further concentrate the potency our straight draw strategy with a bonus energy!

Next in line we have Blacksmith, who definitely represents Shadow the Hedgehog, due to all the firepower that Blacksmith brings the table. And with all the energy we'll be discarding, we're sure to see some explicit use of it. Cheren of course is our checkpoint sign. One of the cornerstones to the foundation of our straight draw potential—and juxtapose with Steven—makes a really great transitional Supporter to reach for while we're blazing a trail.

And last but not least we have N, which is a wheel Supporter, and although you might think it's counterproductive to the potency of our straight draw strategy, it's actually intended to boost our overall potential like a loop de loop tunnel. During the start of the game, we can empty our hand, then pop off an N for a meaner stride in our opening sprint. N also makes a really powerful disruption to slow down our opponents both early and late in the game—potentially raking our opponent of their power plays with cards like Korrina or Professor Juniper. The potential drawback can be counterbalanced through [Mystical Fire] at any time for a full 6 cards!

If that's not busting our enemy's bubble, let's not bother waiting around to see what does. Time is wasting—and we can't afford that. We need to get on to the next main attraction!

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