Monday, October 31, 2016

Baby's First Halloween

 
 
Pokémon [19]

1 — Shaymin EXRoaring Skies (106/108)
1 — Espeon EXBREAKpoint (117/112)
1 — Cresselia EXBoundaries Crossed (67/149)
2 — Mew EX — Legendary Treasures (RC24/RC25)

2 — MewFates Collide (29/124)

4 — JoltikPhantom Forces
4 — PumpkabooPhantom Forces
4 — LampentPhantom Forces

Trainers [29]

4 — Battle CompressorPhantom Forces (92/119)
4 — Trainers' MailAncient Origins (100/98)

1 — SkylaBREAKthrough (148/162)
2 — Pokémon Fan ClubGenerations (69/83)
2 — TeammatesPrimal Clash (141/160)
4 — NDark Explorers (96/108)
4 — Professor Juniper —  Dark Explorers (98/108)

1 — Life DewPlasma Freeze (112/119)
3 — Fighting Fury BeltBREAKpoint (99/122)

Energy [12]

4 — Mystery Energy Phantom Forces (112/119)
4 — Double Colorless Energy
4 — Psychic Energy

Epilogue

Trick or Treat! Surprise—one more!

It's baby's first Halloween—and we're sure to be up all night—with this Night March featuring Cresselia, Espeon, and Mew-EX!

This Night March is a very special one, as Mew's special abilities enables us to replace need of tech Supporters in [Night March] with more the adaptable tech of special addition Pokémon. This how Cresselia and Espeon have found their home here. These two might traditionally seem entirely incompatible for Night March, yet alongside Mew's dynamic link to them, these two cards seek to replace special techs such as Hex Maniac, Pokémon Rangers, and Weakness Policy.

Cresselia-EX of course, would represent our baby's beautiful mother. And her [Psychic Protection] is intended to deal heavy damage and remove all Weaknesses from our baby. Weakness to Psychic Pokémon is a very prominent Weakness to have, and with Mew's considerably low HP, the ability to remove Weakness is prime for baby to grow up as strong as can be.

Espeon-EX on the other hand represents baby's older sister. And like any good sister, she's around to watch out for Mew through the combined effects of her [Miraculous Shine] and [Psyshock] attacks. The effects of these attacks enable some really dynamic potential against her sister's natural enemies. I'm talking about cards like {Intimidating Mane} Pyroar, [Flash Ray] Jolteon-EX, and {Safeguard} Suicune. Predator boys, bully girls, and possibly even mom herself—if baby doesn't grow up to be a polite well-mannered girl.

Against the typical threats, [Psyshock] can be used to put our foot down, and say "No" to preventive effects. Against Suicune and Jolteon—just a few [Psyshock] will be all it takes. However, against threats like Pyroar, we'll want to hit them with a [Miraculous Shine] after [Psyshock]—to put them in their place—and reduce them to the childish pups they are.

These two together hope to keep baby safe from trouble.

Now, babies need a lot of special care, and that's why our deck structure here is specially arranged to make like as comfortable as can be for our baby. With the addition of Mew (and Mew's unique Ability to use the attacks of other Pokémon) there's less need for us to offensively rely on Night Marchers themselves. For typical Night March decks, there's can be a significant importance to pace yourself, and spare a number of your Night Marchers to ensure you can make it through the night.

However, we only need a single Night Marchers on the bench, to lead the Night March with Mew. This can open up the special opportunity for us to discard a few extra Night Marchers with Battle Compressor—ultimately increasing the premiere amount of damage we can do to our opponent's at the start of the game. Given this special potential, our deck structure here takes on a special form, to properly suite baby as the new center of our life.

Now, despite baby's potential, we still need to pay close attention to what we're up against, or else baby might pick up on our careless habits, and create all kinds of problems for itself growing up.

Considering our best first play with Battle Compressor—it's still clearly 3 Lampet—because Lampet has no other use except to prepare us for the Night March. From there, our best second best play will involve the remaining Lampent (if possible), yet from there, will want to lean towards Pumpkaboo to make up the difference as often as possible. This is due to Mew's special potential with Joltik, enabling Mew to use [Night March] for less energy than Pumpkaboo. This affinity lessens our dependency and resources—which can be pretty significant when it comes down to the grind. And thus reduces Pumpkaboo to our baby food, unless of course we're up against something like a Fighting-type (or Bench damaging) deck—where Pumpkaboo has some elevated potential.

From there on out, the potential of Battle Compressor can vary dramatically. We might want to consider saving them for an emergency like Karen—or we can begin cleaning up anything we might not be requiring the help of anymore. An example of this would our two prized tech cards, Cresselia and Espeon-EX. If you notice that they may not especially be needed for this game, then consider giving one of them a rest. Just make sure you keep at least one of them around to cover us in the event that can't use [Night March] anymore. Their attack's can act as an emergency backup for Mew.

Thankfully, we don't have to worry about Pokémon consistency as much as we might have to normally, because we have Pokémon Fan Club here in a little consistency to support our reach to any Pokémon we might need. This is a special tech addition to this deck, that's intended to provide the versatility desperately needed when our resources get scattered like toys all over the house.

Be it heavy Battle Compressor use—or the addition of just 1 tech copy between Pokémon like Shaymin, Cresselia, and Espeon—Pokémon Fan Club provides the expertise to ease all our worries. It can instantly bring us any of the tech cards we need—as well as double as an instant ticket to specific Night Marchers (if say our needs become very specific).

As for Night Marchers, we still want to lead with them as strongly as possible, because baby is sure to need some time before baby is ready to take its first steps. Item lock can still be a significant problem for us as well here, which is why it's going to be a very good idea for us to play first as much as we can (to better our success against our worst match up—Item lock).

In addition to that, we have another special tech addition for this deck in Teammates, that can enable us to quickly set up baby for Night March, but has a very distinct restriction to it, so that they wouldn't likely come through for us as often if we play second. For all these reason, we want to play first—in hopes of making explicit use of Battle Compressor before any Item locking potentially sets in—as well as give us the post-offensive edge off the damage stack to make best use of Teammates.

Our deck structure here is primed in full consistency with 4 Trainers' Mail and 1 tech of Skyla to best our chances with Battle Compressor in our opening turn. Skyla is like is our babysitter—providing an extension to Teammates, Battle Compressor—and whatever else we might need—if nothing else. This small extension (provided by a single copy of Skyla) is more than enough support for our since, given how we're still very competent for ourselves between our heavy presence with N and Professor Juniper.

At the start of the game, alongside all of the extensions we can get from Trainers' Mail, N and Professor Juniper are still significantly our lead to gather and provide all of baby's needs.

Be it a new diaper—or a warm baba.

In fact, make it a pumpkin diaper and a bottle of orange milk!

Because it's baby's first Halloween—and our pumpkin deserves to celebrate it in style with a special treat!



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