Thursday, January 19, 2017

Farewell Friends — My Entire Collection

Tremors
 
This deck is based on the movie Tremors, the 1990 Sci-Fi Action film about a group of people trapped out in a nowhere town that have to survive against a crush of giant wurms. This deck does its best to emulate the action-terror through its collection of superpower Fighting-type Pokémon, and tactical utilities which supercharge the speed of the deck and amplify their crushing retaliation.
 
 
Trickster Online
 
One of the most unique decks I've ever come up with. This is a deck about an MMO I once fell in love with. Trickster Online is one of the most beautiful games I've ever seen, and this deck in particular hosts a ton of symbolisms representing concepts from the game. These include the Day and Night ambiance; the Desert Village boss Tutankhamen; the sheer joy of tossing masses of items from your inventory; the Galder Throw skill; and the dropping of Unique items from Boss monsters on a really lucky day.
 
 
Troll Spank
 
An older deck of mine, that sought to tap into the alpha potential of another one of my favorite underrated gems, [Hundred Furious Lashes] Tangrowth. This deck utilizes hyper-energy acceleration between Virizon-EX, [Synthesize] Shaymin-EX, and the legendary Ether/Lunatone combo. Trevenant-EX eventually found its place in here as the leather strap, and makes a really lovely edition to this deck as a powerful alternative option to Tangrowth. Dark Explorers Carvine also makes an interesting appearance here as a powerful tech card, given the prominent energy acceleration here to support it, and the power of [Spit Squall] which can instantly send an opponent's Pokémon home crying.
 
 
Ultimate Ninja Storm
 
So this is a deck about playing Ultimate Ninja Storm, and your brother is playing with Saskue, and you're playing with Choji; and then he gets his Max Storm but then you get your Max Storm—and even though he's playing with the better character—you still beat him because you're a better player.
 
This deck utilizes and Ultra Ball/Shaymin strategy to draw through masses of cards as quickly as possible. When {Set Up} Shaymin-EX first came out, I was intrigued at what kind of special potential this Ultra Ball strategy could boast for unique card types. From there, I just began attempting to assemble the most outrageous card advantage/bench support cards I could put together in order to super reinforce the potency of the deck structure. This is ultimately the deck that came together, and I was crazy surprised to find out how amazing it did. I drew like half my deck on turn one, and by turn two was stomping my opponent with Raichu.
 
The original deck actually included 4 Shaymin I think, but one was cut to make room for Special Charge. It also included 2 copies of Flash Energy and 2 copies of Dangerous Energy, but they were omitted in replace of pure Basic energy to help prevent mix-matching problems. The Basic energy base is now tweeked in favor of Dark energy, because [Ascension] Zorua becomes helplessly stuck without it. The Supporter base seeks to keep the draw as one-sided as possible, and attempts to take full advantage of the high Shaymin-EX volume through the use of Professor Birch's Observations.
 
 
Ultimate Power Rangers
 
Go Go, Power Rangers! *duuuuh nuuuuh nuuuh nuuh nuh nuh nuh*
 
Here we have a {Fight Song} Altaria deck—featuring the Mighty Morphin Power Rangers. As you can see, all the Ranger have assembled, and they are eager to kick some serious tail. This deck bridges on the lightning speed of Basic Pokémon, while the Dragon-type boasts an especially distinct advantage with their attacks that can cut through all preventive effects.
 
Traditionally, the challenge these cards face is the moderate damage power their attacks deal. But this deck seeks to rise above that challenge through the power of {Fight Song} Altaria, to turn these attacks into absolutely crushing ones. If you're going to run Altaria, I strongly believe in heavily supporting the evolution climb with 3 or 4 Level Ball in the least. Heavy consistency of Level Ball helps to bring Altaria together with lightning speed. Lots of other power boosting cards help to further reinforce this deck's One-Hit KO potential, while it seeks to heavily rely on wheel Supporter to help spare its precious special energies and copies of Altaria.
 
 
USS Donald Rumsfeld
 
All aboard the USS Donald Rumsfeld! The United State Military doesn't actually have a ship named in honor of the previous Secretary of Defense, so imagination is the next best thing. This deck features and Out-Fighter strategy to setup for the legendary {Diving Draw} Empoleon and the relatively modern Empoleon BREAK. {Diving Draw} Empoleon was a huge card back in the Pokémon Trading Card game throughout the Black and White era. It boasts some incredible power, potentially dealing 120 damage for a single energy.
 
With the addition of Splash Energy and Empoleon BREAK, this legendary card sees even higher worlds of potential. Splash Energy enables us to continuously cycle out Stage 2 material cards. Which in this deck, aims to give us greater on-demand access to the Empoleon BREAK, without having to include the card in excessive copies.
 
Between [Call for Family] and [Errand Running], alongside a heavy artillery of evolution line building support such as Dive Ball, Evosoda, and Wally, our mighty ship or submarine will be able to perform tactical maneuvers in record time. Since [Attack Command] can be somewhat liable due to the numbers game its damage is based on, Lysandre makes a heavy presence here for the disruption power he boasts. This disruption potential is great for sniping tricky benched Pokémon and sitting ducks that won't be able to readily retreat once brought out to the front.
 
This issue was brought to my attention in an initial run of the deck, where [Attack Command] struggled against low bench numbers, and although the infinite looping power of Splash Energy and Empoleon BREAK reigned triumphant in the end, the prize gap grinded down far too close for comfort. That's where the accelerated evoltution support draws inspiration from, as well as the addition of Life Dew, to offset the prize balance in the face of many heavy 170HP Empoleon BREAK.
 
 
USS H.W. Bush
 
All aboard the USS HW Bush, a United States Military Warship that's built to bring the house down. My strategy here veers from the second-rate [Water Duplicates] technique and it's immensely liable defensive issues. The USS H.W. Bush utilizes an Out-Fighter strategy instead, that attempts to build up a huge, nearly unstoppable offensive from the bench. Between the effects of [Call for Family] Skarmory and [Errand Running] Lapras, every card needed can be had with the ease of instant access.
 
As Grenninja BREAKs build up on the bench, they ready for a continuous and relentless assault. The primary technique behind this involves the utility of Splash Energy for the Greninja BREAK evolution line. The effect of Splash Energy returns all Pokémon to the hand after a Knock Out, which enables first a better concentration of the deck structure since the extension provided by Splash Energy enables us to run less copies of Greninja BREAK itself. As the evolution chains build and overlap between one another, an endless barrage of 170HP Greninja BREAK becomes an alarming reality for the opponent.  Powerful techs here include Chaos Tower to protect against troublesome Special Conditions—and Max Potion/Gold Potion to take full advantage of Greninja's low energy dependency—and provide a quick and easy heal back to 100%.
 
Just pay extra special attention to how you play your Splash Energy with Max Potion in mind, because you can only make use of one or the other, and playing your cards wrong can cause you to end up wasting one of those precious resources.

Vegas House Party
 
Hope you're ready to have a good time, because this deck is about the evening of a lifetime. This concept began when I decided to try making a deck that enraptures the potential of Alpha Recovery Azumarill. This is a very difficult card to utilize, but I like to believe all cards have their greatest potential if simply you can figure out how to tap into it. I originally attempted to over-utilize Azumaril, but then gradually worked my way to a light touch. With the new addition of a number of powerful cards, this deck now features a very powerful healing/defensive strategy, that aims to infinitely suppress any and all damage to a near flawless victory.
 
Nearing the end of the deck, I couldn't decide which between the two cards, Altaria-EX and Lugia-EX was the better tech to include, so I dialed back a copy of Diancie-EX to make room for them both here. The attacks among Pokémon in this deck are very energy demanding, so I felt it was important to have some cards that can attack for two energy or less. For this same reason, I felt the need for Special Charge, but there was no room for it, so I had to squeeze it in.
 
Our enchanted evening boasts all kinds of symbolism in it—from slipping a ring on someone's finger; to interlocking hands; to the pressure on until the champagne pops; all the way to cuddling up underneath the covers together at the end of the night in Carousel view.
 



Victoria's Secret
 
Here's a unique deck of mine about the love women have for a particular luxury item—underwear. The empowering effect of underwear for women is simply legendary, rivaling the power of the man's care and affection. To best capture the essence of this power, this combines three of the most powerful facets in the game—Team Plasma cards, M-Rayquaza, and {Victory Star} Victini with attacks that invoke the Paralyzed Special Condition. Really, this deck is like a brand new treasure chest full of luxury underwear. This is a diverse spread between a number of different linear strategies, so the consistency of the cards aims to help support the best fluid access to all the cards as evenly as possible.
 
Hoopa-EX is included here as a special tech that can be used to hyper-accelerate our M-Rayquaza and {Power Connect} potential, but is only included as a 1-of, because this potential might not be so explicitly needed. It's there where you need it, but otherwise, the heavy consistency of Ultra Ball and Pokémon Fan Club should easily be able to make up the difference when Hoopa-EX isn't available.
 
 
Vixi Fuuu
 
Absolutely loved the art for the {Benevolent Boss} Pangoro ever since the first time I saw it, so I decided to see what I could come up with to work around the challenge of its high energy hike. Although its Ability suggested some immense potential with the likes of Sky Field, I ultimately decided that strategy would be too hard to keep together, and so decided to just bridge off the general bonus without trying to stretch those limits to any extremes.
 
This here is my original concept, that sought to utilize the Emolga-EX/Energy Switch combo to quickly meet the energy needs for Pangoro. Emolga-EX's starting potential is split between the heavy hitters Landorus and Lucario, whom provide a solid alternative option in the event Pangoro winds up running a little late to the show. Emolga-EX sitting on the bench can easily be mobilized for a One-Hit KO against the nightmare bird Yveltal-EX—who'd normally be a problem for the contents of this deck. Float Stone acts as another heavy utility for this deck—providing some amazing mobility that strongly benefits every Pokémon in this deck outside of Emolga-EX.
 

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