Thursday, January 19, 2017

Farewell Friends — My Entire Collection

W.H.O.P.P.E.R.
 
Team Plasma deck I envisioned a while back when the Team Plasma era was still in heavy swing. You know it takes two hands to hold a whopper. This deck sought to tap into some seemingly ignored alpha potential of the immensely powerful [Team Plasma] Tornadus-EX. This card is just quite possibly the most powerful [Team Plasma] EX of them all. Its setup attack [Windfall] provides heavy card circulation, that enables quick access to Colress Machine (doubling and tripling energy access in a single turn). [Jet Blast] itself does immense amounts of damage by itself when fully charged, but gets an immense boost here from [Team Plasma] Deoxys.
 
A few other common tools in my arsenal were also included in this deck to further its adaptability. This includes the Super Scoop Up/Scoop Up Cyclone split utility for full resets and heals on big Pokémon EX. At the heart of this deck is [Team Plasma] Porygon-Z for its {Plasma Transfer} Ability, which together with the Scoop Up technique, intended to create an infinite power cache for Plasma Energy to be cycled between the heavy hitters Tornadus and Deoxys. The consistency of these cards was split in a heavy 3-3 to ensure reasonable access to both cards equally (since Rare Candy was sought to be used here).
 
 
War on Terrorism
 
An original Tyrantrum deck of mine that I later affixed with a Carbink BREAK/Ultra Ball strategy. This deck opts Fossil Researcher for Twist Mountain. Although a little less reliable, this deck has a greater central theme to support and needs every Supporter to be able to assist in that. The heavy consistency helps to provide the greatest possible success with getting Restored Pokémon out on the bench, while a heavy tech of 2 Skyla helps to provide an extension to their accessibility.
 
 
Waterworld
 
Here we have the fifth edition in my Seafaring deck series, that I created at that the release of the very powerful [Icecalibur] Kyurem-EX. Naturally, this card boasts immense potential with the [Seafaring] strategy, but instead of doing the obvious cliché deck that includes an emphasis on this one card, I decided to do something more creative, and just tech a single copy, with a split between every available Kyurem-EX card. This deck also includes Ancient Trait Articuno, which makes another perfect compliment to the [Seafaring] strategy as a powerful finisher thanks to the additional prize it can collect. Some potential edits to this deck could include swapping the consistency of Colress with Professor Juniper, as well as replacing Muscle Band with Fighting Fury Belt.
 
 
Weight of the World
 
Here's a deck that combines an Out-Fighter style of play, that utilizes {Plump Body} Snorlax and Hard Charm to create a nearly impenetrable defense while the mighty M-Aggron-EX powers up from the bench through a strongly reinforced Max Elixir strategy. M-Aggron-EX makes a perfect selection for an Out-Fighter style of play, since it boasts the power to naturally One-Hit KO everything under 250HP. [Megaton Slam] is by itself somewhat a finicky though, since it relies on the flip of a coin, and that's where the heavy tech of {Victory Star} Victini plays a crucial role here. This final edit of the deck includes the replacement of Fighting Fury Belt with Float Stone to help with mobility of heavy Pokémon—as well as a 3-2 split between {Plump Body} Snorlax and [Revenge Blast] Cobalion—to help diversify this deck's offensive potential (without detracting from its potential at the start of the game).
 
 
West Park Fire Station
 
One of the decks in my original series back when I first got back into game. The idea I had in mind was to create a series of decks that diversified on the Type disadvantage by including a strong EX tech of an different type from the main deck, that could mobilize on a Double Colorless Energy. Through the start of the XY series, a number of EX boasted this potential, having their first attack utilizable for a Double Colorless Energy, and thus providing any deck with the ability to diversify upon their Type advantage through this universal potential attack. I really loved the TOKIYA Charizard  art, so naturally I had to take my best shot at a deck revolving around this card. This is the version that the deck eventually evolved to be, which retains its original Victini-EX/Victory Piece energy acceleration strategy.
  
 
Wild Mountain Honey
 
"Ooh, mama, well look what's been done...you can only see the stars. After a setting sun...you run for the money. You don't even know about wild mountain honey."

Here's a deck with a Steve Miller Band theme, that originally began and a dual type Grass-Fire deck containing Entei-EX, and later evolved into this {Goodnight, babies} Hypno and Chaos Tower deck where the power of Hypno's Ability powerfully compliments everything from [Helping Hand] Illumise to [Adrenaslash] Ursaring. [Call for Family] Shaymin was apart of the original deck, and remained as a catch for the opening spot at the start of the game. I like it for the flavor it adds to the deck, but it might be replaceable for another copy of Teddiursa and [Team Plasma] Ursaring.
 
Windows 8.1
 
Old school deck of mine created at the re-release of Super Scoop Up in the Furious Fists expansion. The idea here was to use the power of [Team Plasma] Deoxys and Lugia to beat down on the opponent, then enabling a full reset and heal through heavy Super Scoop Up use. When it came to Pokémon-EX (and their heavy double prize toll), Super Scoop Up appeared to hold some obvious alpha potential for turning the power of Pokémon-EX into a one-sided benefit.
 
As a fun fact, I improvised a really interesting technique for this deck that involved including 3 copies of [Team Plasma] Porygon-Z for no purpose other than as combo material for Team Plasma Grunt. The idea here was to provide a specific resource and spare me from having to waste my precious resources (such as Colress Machine and Plasma Energy) to Team Plasma Grunt. As crazy as it might seem, it actually worked really good! And between the power of unKOable [Team Plasma] Lugia/Deoxys—and Pokémon-EX crushing {Safeguard} Sigilyph—I dominated VS with this deck over the course of many matches.
 
As another fun fact, Muscle Band actually wasn't even apart of the original decklist I did this with, but is actually an addition that I later decided to work in as bracer for {Overflow} Lugia's power against Yveltal-EX. Without it, Lugia generally fell short just 10 damage from a one-hit KO that it could not afford to miss out on. I'm entirely sure, but I believe a copy of Professor's Letter and a copy of a basic Psychic energy were the cards removed to make room for a heavy tech of 2 Muscle Band.
 
 
Wraith Overdose
 
The brand new casino that just opened up in the center of downtown just rolled out three brand new Wraith Overdose to showcase its high luxury prowess. This is a Greedy Dice deck that revolves around the powerhouse Chandelure-EX with its double Special Condition invoking attack [Eerie Light]. It also features the very elusive Xatu with a very special powerplay potential from Ancient Trait Natu. [Eerie Light] boasts some amazing stall potential between both Confused and Burned, thus enabling Chandelure-EX to easily retreat on a Mystery Energy, for Ancient Trait Natu to swing in and deliver a Knock Out collecting an additional prize from its ability (plus ANOTHER potential prize from Greedy Dice).
 
Rotom Dex provides an second chance with your Prize cards and Greedy Dice, which you can do a search with to see how many are in your deck. And for the jackpot baby, land two Greedy Dice among your Prizes, and a single Knock Out with Natu can enable you to collect up to 4 or 5 of them in a single go!
 
 
Wrath of Heaven
 
Ninjaaaaaaa!!! !!!HNT!!! Here we have a deck based on the very popular Technu game, Wrath of Heaven. The strategy here embodies a continuous stealth kill technique with Gengar-EX and Virbank City Gym, whose potential is heavily reinforced by a number of ninja tools such as {Empty Shell} Shedinja and Robo Substitute, which enable Gengar-EX to hide from detection after an attack with [Dark Corridor]. Poison and Virbank City Gym will rack up heavy damage, while the opponent won't even be able to collect a prize if-and-when they Knock Out Shedinja or Robo Substitute. Other tactical tools provide more diverse ninja options—all setting up for a potential S Rank finish with the legendary Wrath of Heaven technique.
 
 
WrestleMania
 
The self-proclaimed "biggest night in sports entertainment". This deck encompasses the whole she-bang, and revolves around a Maxie's Hidden Ball Trick deck that I had been tinkering with but never got around to perfecting. This deck focuses on M Lucario as the prime selection for Maxie's Hidden Ball Trick, but {Ancient Power} Archeops could easily make a replacement for Hawlucha as an alternative option for that powerplay.
 
The Maxie deck engine here seeks to utilize heavy consistency of Maxie's Hidden Ball Trick, accompanied by a heavy volume of hand modifying cards in hopes of boosting synergy to make a quick (and potentially consecutive) powerplay with Maxie's Hidden Ball Trick. Meanwhile, raw power from the Fighting-type provides a steady alternative play option to cut liability back in the event Maxie's Hidden Ball Trick doesn't come together right away.
 

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